lineIntersectsObjs: Difference between revisions

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m (format)
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Fn = {
Fn = {
   {
   {
     Sto set [_foreachindex,lineintersectsobjs [(eyepos player),(atltoasl screentoworld [0.5,0.5]),objnull,objnull,false,_x]];
     Sto [[set]] [_foreachindex,[[lineIntersectsObjs]] [([[eyePos]] [[player]]),([[ATLtoASL]] [[screenToWorld]] [0.5,0.5]),[[objNull]],[[objNull]],[[false]],_x]];
   } foreach [1,2,4,8,16,32];
   } [[forEach]] [1,2,4,8,16,32];
   hintsilent format ["
   [[hintSilent]] [[format]] ["
   ONLY_WATER: %1,  
   ONLY_WATER: %1,  
   NEAREST_CONTACT: %2,  
   NEAREST_CONTACT: %2,  
Line 54: Line 54:
   FIRST_CONTACT: %5,
   FIRST_CONTACT: %5,
   ALL_OBJECTS: %6",
   ALL_OBJECTS: %6",
   Sto select 0,Sto select 1,Sto select 2,Sto select 3,Sto select 4,Sto select 5];
   Sto [[select]] 0,Sto [[select]] 1,Sto [[select]] 2,Sto [[select]] 3,Sto [[select]] 4,Sto [[select]] 5];
};
};
["sample_id","onEachFrame","Fn"] call BIS_fnc_addStackedEventHandler;
["sample_id","onEachFrame","Fn"] [[call]] [[BIS_fnc_addStackedEventHandler]];
</code>
</code>
<!-- Note Section END -->
<!-- Note Section END -->

Revision as of 04:07, 18 September 2016

Hover & click on the images for description

Description

Description:
Returns list of objects intersected by given line from begPos to endPos.
Groups:
Uncategorised

Syntax

Syntax:
lineIntersectsObjs [begPos, endPos, withObj, ignoreObj, sortByDistance, flags]
Parameters:
begPos: PositionASL - virtual line start
endPos: PositionASL - virtual line end
withObj: Object
ignoreObj: Object
sortByDistance: Boolean - true: furthest object first, closest object last; false: unsorted
flags: Number
1 - CF_ONLY_WATER
2 - CF_NEAREST_CONTACT
4 - CF_ONLY_STATIC
8 - CF_ONLY_DYNAMIC
16 - CF_FIRST_CONTACT
32 - CF_ALL_OBJECTS (Usable only with CF_FIRST_CONTACT and it will check one contact per object)
Flags can be combined: 2 + 4 = 6 - CF_NEAREST_OBJECT + CF_ONLY_STATIC
Return Value:
Array of Objects - intersecting objects

Examples

Examples:
Example needed

Additional Information

See also:
lineIntersectsSurfaceslineIntersectsWithterrainIntersectterrainIntersectASLlineIntersectsintersectcursorObjectcursorTargetcheckVisibility

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on Mar 27, 2014 - 16:10
ffur2007slx2_5
Example (in ArmA3 ver 1.14) display objects' array in the middle of the screen sorted by 6 flags: Sto = []; Fn = { { Sto set [_foreachindex,lineIntersectsObjs [(eyePos player),(ATLtoASL screenToWorld [0.5,0.5]),objNull,objNull,false,_x]]; } forEach [1,2,4,8,16,32]; hintSilent format [" ONLY_WATER: %1, NEAREST_CONTACT: %2, ONLY_STATIC: %3, ONLY_DYNAMIC: %4, FIRST_CONTACT: %5, ALL_OBJECTS: %6", Sto select 0,Sto select 1,Sto select 2,Sto select 3,Sto select 4,Sto select 5]; }; ["sample_id","onEachFrame","Fn"] call BIS_fnc_addStackedEventHandler;

Bottom Section

Posted on March 29, 2016 - 05:07 (UTC)
AgentRev
Distance sorting is relative to object model center, and not intersect position.