CfgNonAIVehicles Config Reference
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Introduction
For basics see also: CfgVehicles Config Reference
References
Weapon magazines:
Missiles on planes:
- Arma_3_Vehicle_Loadouts#CfgNonAIVehicles:_simulation:_pylonpod
- https://forums.bohemia.net/forums/topic/208673-how-to-make-missile-proxys-disappear-when-fired-from-an-aircraft/
- https://forums.bohemia.net/forums/topic/144184-proxy-problem/
- https://forums.bohemia.net/forums/topic/67825-cfgnonaivehicles/
- https://forums.bohemia.net/forums/topic/19973-problem-with-missile-proxies/
- https://forums.bohemia.net/forums/topic/86983-missile-proxy-not-visible-ingame/
Missiles on non planes:
- https://forums.bohemia.net/forums/topic/199973-solved-cannot-get-a-proxy-missile-working/
- https://forums.bohemia.net/forums/topic/174197-turrets-proxy/
Ammoboxes and fuel cans on vehicles:
- https://forums.bohemia.net/forums/topic/43708-nonai-vehicles/
- https://forums.bohemia.net/forums/topic/38589-custom-ammobox-proxies/
NVGs:
- https://forums.bohemia.net/forums/topic/106778-how-to-make-new-nvg/
- https://forums.bohemia.net/forums/topic/116645-proxy-question/
Street lights and bridges:
- https://forums.bohemia.net/forums/topic/93959-adding-proxysproxy-config/
- https://forums.bohemia.net/forums/topic/24583-street-lights/ (pre A3)
Animals:
Triggers:
- createTrigger
- create3DENEntity
- http://killzonekid.com/arma-scripting-tutorials-triggers/
- https://forums.bohemia.net/forums/topic/185635-how-to-determine-object-type-from-object-name/