BIS_fnc_dataTerminalColor

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Revision as of 00:17, 30 August 2019 by Lou Montana (talk | contribs) (Text replacement - "|= Game version" to "|Game version=")
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Description

Description:
Set Data Terminal colors for its different steps. Steps are:
  1. closed terminal
  2. opening terminal
  3. emitting terminal.
Default step colors are "blue", "orange", "green". See BIS_fnc_DataTerminalAnimate to animate a terminal.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[dataTerminal, step1color, step2color, step3color] call BIS_fnc_DataTerminalColor
Parameters:
dataTerminal: Object
step1color: String - step 1 color. Can be one of:
  • "blue"
  • "orange"
  • "green"
  • "red"
  • "purple"
If not set, the selection color will simply not be changed.
step2color: String - step 2 color
step3color: String - step 3 color
Return Value:
Boolean - false if data terminal is null, true if the script ends properly

Examples

Example 1:
[myTerminal, "purple", "red", "orange"] call BIS_fnc_DataTerminalColor;

Additional Information

See also:
End Game (MP mode)BIS_fnc_DataTerminalAnimate

Notes

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Notes

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