BIS_fnc_exportEditorPreviews

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Revision as of 21:18, 30 August 2019 by Lou Montana (talk | contribs) (Text replacement - "|= Game name" to "|Game name=")
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Description

Description:
Export screeenshots of objects for Eden Editor and Community Wiki to <Arma 3 Profile>\Screenshots\EditorPreviews directory.
See Arma 3 assets.
Execution:
spawn
Groups:
Uncategorised

Syntax

Syntax:
[duration, type, sides, mods, addons] spawn BIS_fnc_exportEditorPreviews
Parameters:
duration: Number - (optional, default 1) duration in seconds for which an objects remains on the screen before its screen is captured
type: String - (Optional, default "all") can be one of:
  • "vehicles" - only characters and vehicles will be used
  • "props" - only props will be used
  • "all" - all objects will be used
sides: Array of Sides - (optional, default all sides) list of sides. Only objects of these sides will be used
mods: String - (Optional, default all mods) list of CfgMods classes. Only objects belonging to these mods will be used
addons: String - (Optional, default all addons) list of CfgPatches classes. Only objects belonging to these addons will be used
Return Value:
Nothing

Examples

Example 1:
// All objects [] spawn BIS_fnc_exportEditorPreviews;
Example 2:
// All characters and vehicles. Capturing delay will be 0.5 seconds [0.5, "vehicles"] spawn BIS_fnc_exportEditorPreviews;
Example 3:
// BLUFOR characters and vehicles [nil, "vehicles", [west]] spawn BIS_fnc_exportEditorPreviews;
Example 4:
// Props in Karts DLC [nil, "props", [], ["kart"]] spawn BIS_fnc_exportEditorPreviews;
Example 5:
// All objects in specified addons [nil, "all", [], [], ["A3_Armor_F_Slammer", "A3_Air_F_Heli_Heli_Transport_03"]] spawn BIS_fnc_exportEditorPreviews;
Example 6:
// BLUFOR characters and vehicles in Marksmen DLC [nil, "vehicles", [west], ["mark"]] spawn BIS_fnc_exportEditorPreviews;

Additional Information

See also:
screenshotConfiguring Asset Previews

Notes

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Notes

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