dialog

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Revision as of 11:54, 31 August 2019 by Lou Montana (talk | contribs) (Text replacement - "|= Game version" to "|Game version=")
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Description

Description:
Tests whether any user dialog is open.
Groups:
Uncategorised

Syntax

Syntax:
Boolean = dialog
Return Value:
Boolean - true if a dialog is open, false if not

Examples

Example 1:
if (!dialog) then {createDialog "Dialog1";};

Additional Information

See also:
displayCtrlcreateDisplaycreateDialogcloseDialogdisplayNullcontrolNullcreateDisplayctrlCreatedisplayParentDialog Control

Notes

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Notes

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