moveInTurret

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soldier moveInTurret [vehicle, turret path]


Operand types:

soldier: Object

[vehicle, turret path]: Array

Type of returned value:

Nothing

Compatibility:

Version 2.92 required.

Description:

Moves the soldier into the vehicle's turret. (Immediately, without animation).


Example:

soldierOne moveInTurret [tank, [0, 0]]


turretPath [0,0] moves the soldier in the first turret of the first turret of a vehicle, [0, 2, 1] would move him to the second turret of the third turret of the first turret, [1] moves him to the second turret of a vehicle.

Turret order has to be defined in the class CfgVehicles of the Config.