say2D

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Description

Description:
Plays given sound in 2D
Groups:
Sounds

Syntax 1

Syntax:
from say2D sound
Parameters:
from: Object - origin of the sound
sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext
Return Value:
Nothing

Syntax 2

Syntax:
from say2D [sound, maxTitlesDistance, speed]
Parameters:
from: Object - origin of the sound
[sound, maxTitlesDistance, speed]: Array
sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext
maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.
speed (Optional): Number - pitch of the sound. Default: 1.
Return Value:
Nothing

Syntax 3

Syntax:
[from, to] say2D sound
Parameters:
[from, to]: Array
from: Object - origin of the sound
to: Object - target
sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext
Return Value:
Nothing

Syntax 4

Syntax:
[from, to] say2D [sound, maxTitlesDistance, speed]
Parameters:
[from, to]: Array
from: Object - origin of the sound
to: Object - target
[sound, maxTitlesDistance, speed]: Array
sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext
maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.
speed (Optional): Number - pitch of the sound. Default: 1.
Return Value:
Nothing

Examples

Example 1:
player say2D "HelloThere";
Example 2:
[player, _officer] say2D ["HelloThere", 50, 0.9];

Additional Information

See also:
saysay3DplaySoundcreateSoundSource

Notes

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Only post proven facts here! Add Note

Notes

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