fileExists

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Revision as of 17:26, 1 January 2022 by Leopard20 (talk | contribs) (Added note about absolute paths)
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Description

Description:
Checks if file on given path exists. Uses same path resolve code as loadFile.
Absolute paths are not supported, such as paths generated using getMissionPath. Attempting to check an absolute path will result in this error in RPT logs: Invalid path (only relative paths supported): 'C:\...'
Groups:
Program Flow

Syntax

Syntax:
fileExists path
Parameters:
path: String - Path to file
Return Value:
Boolean - true if it exists, otherwise false

Examples

Example 1:
fileExists "\a3\mySuperPath\bestFileEver.paa"; // Returns false
Example 2:
private _path = "a3\functions_f_mp_mark\revive\_addaction_revive.inc"; if (fileExists _path) then {loadFile _path} else {diag_log format ["File (%1) does not exist!",_path]};
Example 3:
// Sometimes it might be better to check if a file exists instead of checking if path is empty ("") private _class = "ModuleObjectiveRaceFinish_F"; private _picture = getText (configFile >> "CfgVehicles" >> _class >> "editorPreview"); if !(fileExists _picture) then {_picture = getText (configFile >> "CfgVehicles" >> _class >> "portrait")}; if !(fileExists _picture) then {_picture = getText (configFile >> "CfgVehicles" >> _class >> "icon")}; if !(fileExists _picture) then {_picture = getText (configFile >> "CfgVehicles" >> _class >> "picture")}; if !(fileExists _picture) then {systemChat "No valid picture found!"} else {systemChat _picture};

Additional Information

See also:
loadFile preprocessFile preprocessFileLineNumbers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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