vectorWorldToModelVisual

From Bohemia Interactive Community
Revision as of 20:56, 7 May 2022 by Lou Montana (talk | contribs) (Some wiki formatting)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Converts vector direction from world to model space in render time scope.
For scaled objects, the resulting vector's magnitude will be divided by the object scale.
Groups:
Math - VectorsRender Time Scope

Syntax

Syntax:
object vectorWorldToModelVisual worldDir
Parameters:
object: Object
worldDir: Array - vector direction in world space in format [x,y,z]
Return Value:
Array - vector direction in model space in format [x,y,z]

Examples

Example 1:
Convert world space vector [0,-10,4] to model space of object _airplane:
private _vector = _airplane vectorWorldToModelVisual [0,-10,4];

Additional Information

See also:
addForce worldToModelVisual addTorque vectorModelToWorld vectorModelToWorldVisual vectorWorldToModel

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note