setIdentity
Description
- Description:
- Set identity of person. Identities are defined in Description.ext of the mission or campaign. For a list of available faces, glasses and speakers check Category:CfgIdentities.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_soldier1 setIdentity "MyLittleSoldier";
Additional Information
- See also:
- See also needed
Notes
-
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Notes
- Posted on August 28, 2013
- kylania
-
For ArmA3 the definition format in the Description.ext file is:
class CfgIdentities { class MyLittleSoldier { name = "Givens"; nameSound = "Givens"; face="WhiteHead_06"; glasses="None"; speaker="Male05ENG"; pitch=1.1; }; };
nameSound can be any preset BIS recorded name value. By default units will be called out in voice by their number. By using nameSound you can call them out by name using the following values:
Default:
Armstrong Nichols Tanny Frost Lacey Larkin Kerry Jackson Miller McKendrick Levine Reynolds
BLUFOR:
Adams Bennett Campbell Dixon Everett Franklin Givens Hawkins Lopez Martinez O'Connor Ryan Patterson Sykes Taylor Walker
OPFOR:
Amin Masood Fahim Habibi Kushan Jawadi Nazari Siddiqi Takhtar Wardak Yousuf
INDEPENDENT:
Anthis Costa Dimitirou Elias Gekas Kouris Leventis Markos Nikas Nicolo Panas Petros Rosi Samaras Stavrou Thanos Vega
CODE NAMES:
Ghost Stranger Fox Snake Razer Jester Nomad Viper Korneedler
face can be any of the following:
AfricanHead_01 AfricanHead_02 AfricanHead_03 AsianHead_A3_01 AsianHead_A3_02 AsianHead_A3_03 GreekHead_A3_01 GreekHead_A3_02 GreekHead_A3_03 GreekHead_A3_04 GreekHead_A3_05 GreekHead_A3_06 GreekHead_A3_07 GreekHead_A3_08 GreekHead_A3_09 PersianHead_A3_01 PersianHead_A3_02 PersianHead_A3_03 NATOHead_01 WhiteHead_02 WhiteHead_03 WhiteHead_04 WhiteHead_05 WhiteHead_06 WhiteHead_07 WhiteHead_08 WhiteHead_09 WhiteHead_10 WhiteHead_11 WhiteHead_12 WhiteHead_13 WhiteHead_14 WhiteHead_15
speaker can be any of the following:
Male01ENG Male01ENGB Male01GRE Male01PER Male02ENG Male02ENGB Male02GRE Male02PER Male03ENG Male03ENGB Male03GRE Male03PER Male04ENG Male04ENGB Male04GRE Male05ENG Male06ENG Male07ENG Male08ENG Male09ENG
In ArmA 3 1.04+ these settings can also be set individually without description.ext editing by using the following commands: setFace, setName, setNameSound, setSpeaker, setPitch
- Posted on August 4, 2006 - 11:59
- hardrock
- Notes from before the conversion:
The definition format in the Description.ext file is:
class CfgIdentities { class John_Doe { name = "John Bartholemew Doe"; face = "Face20"; glasses = "None"; speaker = "Dan"; pitch = 1.1; }; };
In Operation Flashpoint,
Name can be any string.
Face can take any of the following values:
Male: "Face1"... to "Face52", "Face99" & "FaceR01" to "Face R04"
Female: "Eva", "Kamila", "Lada", "Lucie", "Marketa" & "Nada"
Glasses can take the following values: "None", "Spectacles" & "Sunglasses"
Speaker determines which voice is used and can take any of the following values:
- "Adam"
- "Dan"
- "George"
- "Greg"
- "John"
- "Jonah"
- "Marc"
- "Patrick"
- "Paul"
- "Peter"
- "Rich"
- "Rob"
- "Ted"
- "Tom"
- "Nikolai"
- "Vitaliy"
- "Sergey"
- "Oleg"
- "Ruslan"
- "Aleksei"
- "Andrei"
- "Boris"
- "Georgiy"
- "Vadim"
- "Vladimir"
- "Ivan"
Pitch sets the tone of voice. 1.0 for normal; < 1.0 for deep; >1.0 for high pitched
- Posted on November 18, 2006 - 10:42
- Str
- Preview of all faces in Armed Assault can be found on Czech Biki
- Posted on May 10, 2008 - 14:43
- hellop
- Glasses and Female faces do not work as of Arma patch 1.12beta.
Bottom Section
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters