BIS_fnc_randomPos
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Description
- Description:
- Selects a random position of given whitelist array in trigger area (uses a position as center position). Includes only areas of one of the given types: water, ground, out (outside of the trigger) and can exclude types. Can execute a custom code as optional parameter when a position was found.
- Execution:
- call
- Multiplayer:
- Can be used on client or server machine.
- Groups:
- Uncategorised
Syntax
- Syntax:
_mylocation = [array, array, code] call BIS_fnc_randomPos;
- Parameters:
- (optional) Whitelist (array containing array [[[position]], radius], or a trigger object or tags ("water", "ground", "out"). Defaults to [world area] - Array
- (optional) Blacklist (array containing the following tags gettings excluded from the result: "water", "ground", "out"). Defaults to ["water", "out"] - Array
- (optional) Custom condition. Passes position candidate to code as _this variable. If code evaluates true then position is ultimately returned - Code
- Return Value:
- position (array with x,y,z position) - Array
Examples
- Example 1:
/* lets take a look in the area of the trigger _triggerobject with a longitude greater than 10000 but no position in the water or outside of the trigger, return the position to _myposition */ _myposition = [ [_triggerobject], ["water","out"], {_this select 0 > 10000} ] call BIS_fnc_randomPos;
Additional Information
- See also:
- See also needed
Notes
-
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