cursorObject
Jump to navigation
Jump to search
Description
- Description:
- Returns the object under cursor. This command is quite different from cursorTarget as it is more precise in determining the boundaries of the pointed at object and can detect a larger variety of objects including map objects and trees.
- Groups:
- Object Detection
Syntax
- Syntax:
- cursorObject
- Return Value:
- Object
Examples
- Example 1:
hint str [getModelInfo cursorObject, typeOf cursorObject];
Additional Information
- See also:
- getCursorObjectParamscursorTargetlineIntersectslineIntersectsWithlineIntersectsObjslineIntersectsSurfacesintersectcheckVisibility
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on March 23, 2015 - 18:17 (UTC)
- Pierre MGI
- If you point at the primary weapon of an infantry unit, cursorObject will return the p3d of the weapon instead of the unit itself (B Alpha 1-2:1.. or its variable name ). That doesn't occur for anything else (backpack or headgear).
Bottom Section
- Posted on December 30, 2020 - 14:30 (UTC)
- Tankbuster
- Some large buildings aren't found by this command. "Land_Airport_Tower_F" and "Land_Offices_01_V1_F" are two examples.