ctrlSetPosition

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Description

Description:
Sets wanted position and size for 2D control animation. Width and height are optional. ctrlCommit is required to complete the operation. For 3D control, param is relative [x,y,z] and no ctrlCommit is required as it cannot be animated.
Groups:
GUI Control

Syntax 1

Syntax:
controlName ctrlSetPosition [x, y]
Parameters:
controlName: Control - 2D control
[x, y]: Array
Return Value:
Nothing

Syntax 2

Syntax:
controlName ctrlSetPosition [x, y, w, h]
Parameters:
controlName: Control - 2D control
[x, y, w, h]: Array
Return Value:
Nothing

Syntax 3

Syntax:
controlName ctrlSetPosition [x, y, z]
Parameters:
controlName: Control - 3D control
[x, y, z]: Array - y is distance from the screen
Return Value:
Nothing

Examples

Example 1:
Move control: _control2D ctrlSetPosition [0, 0]; _control2D ctrlCommit 0;
Example 2:
Move control and resize:_control2D ctrlSetPosition [0, 0, 1, 1]; _control2D ctrlCommit 0;
Example 3:
_control3D ctrlSetPosition [0.5, 1, 0.5]; //centered and 1m away from screen
Example 4:
Typewriter effect: with uiNamespace do { [] spawn { _text1 = "This is a simple demo of typewriter text effect with various speed."; _text2 = "This took 10 seconds."; _text3 = "This is a fast one, set for 2 seconds."; ctrl = findDisplay 46 ctrlCreate ["RscStructuredText", -1]; ctrl ctrlSetPosition [0,0,0,0.1]; ctrl ctrlCommit 0; ctrl ctrlSetStructuredText parseText format ["<t color='#ff0000' size='2.1'>%1</t>", _text1 splitString " " joinString "&#160;"]; ctrl ctrlSetPosition [0,0,ctrlTextWidth ctrl,0.1]; ctrl ctrlCommit 8; waitUntil {ctrlCommitted ctrl}; sleep 0.5; ctrl ctrlSetPosition [0,0,0,0.1]; ctrl ctrlCommit 0; ctrl ctrlSetStructuredText parseText format ["<t color='#ff0000' size='2.1'>%1</t>", _text2 splitString " " joinString "&#160;"]; ctrl ctrlSetPosition [0,0,ctrlTextWidth ctrl,0.1]; ctrl ctrlCommit 2; waitUntil {ctrlCommitted ctrl}; sleep 2; ctrl ctrlSetPosition [0,0,0,0.1]; ctrl ctrlCommit 0; ctrl ctrlSetStructuredText parseText format ["<t color='#00ff00' size='2.1'>%1</t>", _text3 splitString " " joinString "&#160;"]; ctrl ctrlSetPosition [0,0,ctrlTextWidth ctrl,0.1]; ctrl ctrlCommit 2; waitUntil {ctrlCommitted ctrl}; sleep 2; ctrlDelete ctrl; }; };

Additional Information

See also:
ctrlCommitctrlCreatectrlDeletectrlModelctrlSetModelctrlPositionctrlClassNamedisplayCtrlctrlModelScalectrlSetModelScalectrlModelDirAndUpctrlSetModelDirAndUp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on May 22, 2017 - 23:04 (UTC)
Lucian
If the target ctrl is part of a ctrlGroup, the position needs to be relative to the ctrlGroup position.
Posted on July 20, 2017 - 11:56 (UTC)
Yuval
If the target control is a controls' group, all the child controls of that group will be moved automatically (as their position is relative to the control group rather than the display)