setMissileTarget

From Bohemia Interactive Community
Revision as of 17:56, 1 March 2021 by Lou Montana (talk | contribs) (Text replacement - "<dl class="command_description"> <!-- BEGIN Note Section --> <!-- For example: <dd class="notedate">Posted on Month Day, Year - Time (UTC)</dd> <dt class="note">User Name</dt> <dd class="note">This is an example n...)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object ManipulationWeapons

Syntax

Syntax:
Syntax needed
Parameters:
munition: Object
target: Object
Return Value:
Return value needed

Examples

Example 1:
missile1 setMissileTarget tank1;
Example 2:
_missile = createVehicle ["Missile_AGM_01_F",player modelToWorld [0,0,50],[],0,"CAN_COLLIDE"]; _tgt = createVehicle ["O_APC_Wheeled_02_rcws_v2_F",player modelToWorld [0,300,0],[],0,"CAN_COLLIDE"]; _tgt setVehicleTiPars [1,1,1]; [_missile,_tgt] spawn { params ["_missile","_tgt"]; sleep 0.1; _missile setMissileTarget _tgt; };

Additional Information

See also:
missileTargetPos setMissileTargetPos missileTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note