getRoadInfo

From Bohemia Interactive Community
Revision as of 10:33, 18 January 2022 by Leopard20 (talk | contribs) (add missing road type)
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Returns road info in format [mapType, width, isPedestrian, texture, textureEnd, material, begPos, endPos, isBridge]
The bridges are special case. Only large bridges are part of Road Net. Small pedestrian bridges are not recognized as roads. Bridge `mapType` is "ROAD" so the best way to detect bridges is to check `isBridge` boolean. Bridges are not part of new roads and don't have the same info as other new roads, so only `mapType`, `texture` (maybe `textureEnd`), `begPos`, `endPos` and `isBridge` are updated.
Pedestrian roads `mapType` is usually "TRAIL". They are part of Road Net but excluded from path finding. Use roadsConnectedTo with alternative flag to find the connections between pedestrian roads.
Groups:
Roads and Airports

Syntax

Syntax:
getRoadInfo road
Parameters:
road: Object
Return Value:
Array in format [mapType, width, isPedestrian, texture, textureEnd, material, begPos, endPos, isBridge], where:

Examples

Example 1:
getRoadInfo _road
Example 2:
Get direction of the road segment:private _info = getRoadInfo _road; private _dir = (_info select 6) getDir (_info select 7);

Additional Information

See also:
nearRoads roadsConnectedTo isOnRoad roadAt nearestTerrainObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note