allowDamage
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Description
- Description:
- Allow or prevent an object being damaged (or injured, or killed). The command does not prevent object from taking scripted damage such as setHit, setHitIndex, setHitPointDamage or setDamage. To check if damage is allowed at current locality, see isDamageAllowed.
- Multiplayer:
- Alias:
- allowDammage
- Groups:
- Object Manipulation
Syntax
- Syntax:
- object allowDamage allow
- Parameters:
- object: Object
- allow: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
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- Posted on September 2, 2013
- AgentRev
-
has the same effect asexcept for buildings that are native to the map; for those, the effects of HandleDamage will not sync properly across all clients, even if added to the building on every client and the server.