BIS_fnc_sideIsEnemy

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Revision as of 20:02, 12 June 2023 by Lou Montana (talk | contribs) (Text replacement - "Side relations" to "Side Relations")
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Description

Description:
Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: Side Relations.
Execution:
call
Groups:
Sides

Syntax

Syntax:
[sideA, sideB] call BIS_fnc_sideIsEnemy
Parameters:
sideA: Side
sideB: Side
Return Value:
Boolean - True if side B is enemy to side A.

Examples

Example 1:
private _isEnemy = [west, east] call BIS_fnc_sideIsEnemy; //Checks if EAST is enemy to WEST.

Additional Information

See also:
getFriend setFriend BIS_fnc_sideIsFriendly Side Relations

Notes

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