Mod Presentation – Arma 3
A mod is generally a batch of files that constitute a consistent list of additions, but not limited to. A mod can have its very own presentation as shown. | |
Your mod is also present in the Expansions menu with a larger picture and a long description of its content or context, it is up to you. This also include a link to your website. | |
Last but not least, you have the possibility to display an icon next to the content your mod adds or alters in Eden Editor interface.
In this screen, the kart object has the Karts DLC icon of the to which it belongs to. |
|
In this screen though, a map has the DLC logo, but this time, Altis also has it because the mod uses or alters it. |
A sample may be added in Arma 3 Tools, meanwhile, you can access the sources here, a demo here, and more information on DLC presentation here.
How to
file Mod.cpp
This is the definition file, it must be place in the root folder of your mod (Arma 3\Splendid Mod\mod.cpp) and can contain:
name = "mod_"; // Name of your mod
author = "author_mod"; // Affects Arma 3 Launcher, when the mod are loaded as local
logo = "files\ic.paa"; // Logo displayed in the main menu
logoOver = "files\ic_active.paa"; // When the mouse is over, in the main menu
tooltip = "mod_";
tooltipOwned = "credit_mod"; // Tool tip displayed when the mouse is left over, in the main menu
picture = "files\overview.paa"; // Picture displayed from the expansions menu. Optimal size is 2048x1024
actionName = "GitHub";
action = "https://github.com/my-mod-page"; // Website URL, that can be accessed from the expansions menu
overview = "This awesome mod does this and that."; // Supports structured text
hideName = 0; // Hide the extension name
hidePicture = 0; // Hide the extension menu
dlcColor[] = { 0.23, 0.39, 0.30, 1 }; // Color used for DLC stripes and backgrounds (RGBA)
logoSmall = "files\ic_small.paa"; // Display in creative lists, next to the entities added by the mod
Images
The images defined in the mod.cpp can be stored, either, individually in the mod directory or in a packed pbo.
In the case of non packed data, to keep your structure clear, it could be good to put your images in Arma 3\Splendid Mod\Data\, your mod.cpp has to be edited accordingly, for example, the logo will be defined as follow: Data\logo.paa. The same applies for every external references (in this case, image only).
If you opt for a packed data, you will have to put your images in a PBO and point the image path like in any other addon (the example of mod.cpp is based on packed file (PBO) which has for prefix "Samples_F").
Recommended sizes
Type | A | x | B |
---|---|---|---|
Logo | 128 | x | 128 |
LogoOver | 128 | x | 128 |
LogoSmall | 64 | x | 64 |
Picture | 2048 | x | 1024 |