Serc – User
Basic Config File
Syntax
no two same class names in one file
no two same attributes in one class
class name {
attribute = value;
};
the attribute array
class name{
attribute = value;
attributeArray[] = {value1,value2,value3};
};
Inheritance
powerful tool, less typing, easier to maintain
adding attributes
class parentClass;
class childClass : parentClass {
additionalAttribute = value;
};
overwriting values from parent class
class parentClass {
parentAttribute = value;
};
class childClass : parentClass {
parentAttribute = newValue;
};
Commenting
Line Comment
//i am a comment
notCommentedAttribute = notCommentedValue; // commented
// commentedAttribute = commentedValue
Block Comment
/* i an a comment block
and it works over multiple lines
until its over */
notCommentedAttribute = /* commentedValue */ notCommentedValue;
Formatting
Many ways of formatting, matter of taste and standards blah
Variant1
class name {
attribute = value;
};
Variant2
class name
{
attribute = value;
};
Variant3
class name {attribute1 = value;};
Preprocessor Commands
define
Syntax:
#define variableName value
Usage:
#define BASE_COLOR {0,0,0,0};
class button {
backgroundColor = BASE_COLOR;
};
include
Syntax:
#include "path\to\file.hpp";
Example Config
class cfgPatches {
class PBONAME {
requiredVersion = 1.0; // requires ArmA2 version 1.0
};
};
class cfgVehicles {
class SoldierWB; // a basic soldier class in ArmA
class someNewSoldier : SoldierWB {
displayName = "Rambo";
};
};