cutRsc

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Revision as of 20:21, 23 July 2009 by Kronzky (talk | contribs) (removing resources)
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Description

Description:
Display a resource defined in the mission's description.ext, the campaign's description.ext or the global resource.cpp.
Groups:
Uncategorised

Syntax

Syntax:
(layer) cutRsc [name, type, (speed)]
Parameters:
layer: Number - This parameter is optional and only available in Arma 2. Omit it for earlier versions. It defines the layer in which the effect is shown, where 0 is the back most.
[name, type, speed]: Array
name: String - the class name of the resource. ("Default" will remove the current resource.)
type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See GUI Interaction for more information about these values.
speed: Number - This value is optional, time is in seconds, in which the resource will be faded in. If no speed is given, 1 is assumed.
Return Value:
Nothing

Examples

Example 1:
cutRsc ["binocular","PLAIN"]
cutRsc ["binocular","PLAIN",2]
Example 2:
2 cutRsc ["binocular","PLAIN",2];

Additional Information

See also:
titleRsccutTextcutObj

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 30 Jun, 2008
Dr_Eyeball
Using cutRsc (instead of titleRsc) for a HUD has the benefits of:
  • having the HUD automatically hide itself when you access the map and redisplay itself after closing the map.
  • using the 'Direct communication' chat channel messages will not interfere with the HUD by hiding it.

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