disableSerialization

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Description

Description:
Disable saving of script containing this command. After this script can work with the data types which do not support serialization (UI types).
Groups:
Uncategorised

Syntax

Syntax:
disableSerialization
Return Value:
Nothing

Examples

Example 1:
disableSerialization; _display = findDisplay 46;

Additional Information

See also:
DisplaydisplayAddEventHandlerdisplayRemoveAllEventHandlersdisplayRemoveEventHandler

Notes

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Notes

Posted on 19 June, 2010
Str
Can be used to detecting load. Scope with disabled serialization is discontinued after load, even if there's endless loop inside. _loaded = [] spawn {disableSerialization; waitUntil {false};}; waitUntil {scriptDone _loaded;}; hint "Game was loaded!" Works for all possible load types - loading user save, loading autosave and resuming mission from main menu. Use with caution, as it handles two threads in memory, having impact at overall scripting time.

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