publicVariableClient
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Description
- Description:
- Send the variable value to the client computer. Only type Number is supported in version 1.33 and before. The following types are supported since 1.34: Number, Boolean, Object and Group. The Client ID is the temporary ID given to a connected client for that session. You can find out this ID with the owner command (using it on a player's character, for example, will give you that players client ID).
- Groups:
- Uncategorised
Syntax
- Syntax:
- clientID publicVariableClient varName
- Parameters:
- clientID: Number
- varName: String
- Return Value:
- Nothing
Examples
- Example 1:
3 publicVariableClient "CTFscoreOne";
Additional Information
- See also:
- publicVariablepublicVariableServer
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
publicVariableServer (run on client)
publicVariableClient (run on server)
Publishes a variable (name as STRING) to a specific client, from the server. This is useful where you want to synchronize a variable with only a specific client.
This is a useful way to cut down on network traffic, as publicVariable commands are issued as a priority message. So use publicVariable sparingly, and these commands where they apply. - Rocket