drawRectangle
Jump to navigation
Jump to search
Description
- Description:
- Draw a Rectangle on the map.
- Groups:
- Uncategorised
Syntax
- Syntax:
- map drawRectangle [c, a, b, angle, colour, fill]
- Parameters:
- map: Control
- c: Array - centre of rectangle Position2D, Position3D, Object
- a: Number - 1/2 height of rectangle (in metres)
- b: Number - 1/2 width of rectangle (in metres)
- angle: Number - angle of rotation
- colour: Array - border colour [r,g,b,a]. If you are planning on using texture, set colour to white [1,1,1,1]
- fill: String - fill texture file or Procedural_Textures. Note that the file texture will not rotate with rectangle, use drawIcon for that.
- Return Value:
- Nothing
Examples
- Example 1:
_ctrl drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ];
- Example 2:
_ctrl drawRectangle [ player, 10, 20, getDir player, [1,1,1,1], "#(rgb,8,8,3)color(1,0,0,1)" ];
Additional Information
- See also:
- drawArrowdrawEllipsedrawIcondrawLine
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on March 22, 2014
- Waffle SS.
- Map example:
(findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw",{ (_this select 0) drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ]; }];