Briefing.html – Talk

From Bohemia Interactive Community
Revision as of 11:48, 6 June 2006 by Raedor (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Briefing Sounds

Sorry, but that last edit is not correct; the Sounds have to be defined in CfgSounds, but the onBriefingX stand "free" (in no CfgX) there as for example respawnDelay or disableAI. :)

--Raedor 12:48, 6 June 2006 (CEST)