drawIcon

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Revision as of 17:59, 20 July 2014 by AgentRev (talk | contribs)
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-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Draw an icon on the map. The command needs to be called every frame, preferably with "Draw" control event handler ctrlAddEventHandler.
Groups:
Uncategorised

Syntax

Syntax:
map drawIcon [texture, color, position, width, height, angle, text, shadow, textSize, font, align]
Parameters:
map: Control
texture: String
color: Array - [r,g,b,a]
position: Position2D or Position3D or Object
width: Number
height: Number
angle: Number
text: String
shadow: Number - 0: no shadow, 1: shadow, 2: outline (works for text and for icon only if icon angle is 0)
textSize: Number - (since Arma 3 v0.72)
font: String - (since Arma 3 v0.72)
align: String - (since Arma 3 v0.72) "left", "right", "center". Default is "right"
Return Value:
Nothing

Examples

Example 1:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", " _this select 0 drawIcon [ 'iconStaticMG', [1,0,0,1], getPos player, 24, 24, getDir player, 'Player Vehicle', 1, 0.03, 'TahomaB', 'right' ] "];

Additional Information

See also:
drawArrowdrawEllipsedrawLinedrawRectangle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on July 03, 2013 - 15:35
Druid
Support of paremeters textSize, font and align is in the game since Arma 3 version 0.72.
Posted on March 22, 2014
Waffle SS.
icon will always remain the same width and height, if you want an icon scaled to the map, use:(sizeInMeters * 0.15) * 10^(abs log (ctrlMapScale _ctrl)) for width and height (guessimated).

Bottom Section

Posted on July 20, 2014 - 16:59 (UTC)
AgentRevolution
If you want only text with no icon, you can use "#(argb,8,8,3)color(0,0,0,0)" as texture.