getMissionLayerEntities

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Description

Description:
Returns all entities within specific Eden Editor layer. To be used when the scenario is running, not in the editor workspace. Useful for disabling / enabling whole parts of the scenario which you add to specific layer while editing.
Groups:
Uncategorised

Syntax

Syntax:
getMissionLayerEntities layerName
Parameters:
layerName: String - layer name in the editor. If multiple layers with the same name are present in the scenario, the first found one is used.
Return Value:
Array in format [objects:Array, markers:Array]

Examples

Example 1:
_base = getMissionLayerEntities "Base";

Additional Information

See also:
get3DENLayerEntities

Notes

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Notes


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