animatePylon
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Description
- Description:
- Force animation of pylon to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when pylon state =1.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle animatePylon [pylon name/index, anim phase]
- Parameters:
- vehicle: Object
- [pylon name/index, anim phase (0-1)] : Array
- Return Value:
- Nothing
Examples
- Example 1:
(vehicle player) animatePylon [1, 0.5];
Additional Information
- See also:
- See also needed
Notes
-
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