setVehiclePosition

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Revision as of 16:40, 4 July 2006 by Raedor (talk | contribs)
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object setVehiclePosition [position, markers, placement]


Operand types:

object: Object

[position, markers, placement]: Array

Type of returned value:

Nothing

Compatibility:

Version 2.32 required.

Description:

Changes the object position. If the markers array contains more than one marker names, the position of a random one is used. Otherwise, the given position is used. The object is placed inside a circle with this position as its center and placement as its radius.

Example:

player setVehiclePosition [[0, 0, 0], ["Marker1"], 0]