class CfgDifficultyPresets
{
defaultPreset = Regular;
// Parameters that affect difficulty and which are shared among presets
myArmorCoef = 1.5;
groupArmorCoef = 1.5;
//Parameters that affect the Limited distance choice for Group Indicators, Friendly Name Tags, Enemy Name Tags and Detected Mines.
//They determine on which distance the indicators are fully visible and how many more meters it takes until the indicator fades-out completely.
fadeDistanceStart = 40.0;
fadeDistanceSpan = 10.0;
recoilCoef = 1;
visionAidCoef = 0.8;
divingLimitMultiplier = 1.0; // Multiplier to limit capacity of lungs for soldiers.
animSpeedCoef = 0;
cancelThreshold = 0; // Threshold used for interrupting action.
showCadetHints = 1; // (0 = disabled, 1 = enabled; see `cadetMode` command)
showCadetWP = 1; // (0 = disabled, 1 = enabled)
class Recruit
{
displayName = $STR_Difficulty0; // Name of the difficulty preset.
optionDescription = ""; // Description
optionPicture = ""; // Picture
levelAI = "AILevelLow"; // Level of AI skill
class Options
{
// Simulation
reducedDamage = 1; // Reduced damage (0 = disabled, 1 = enabled)
// Situational awareness
groupIndicators = 2; // Group indicators (0 = never, 1 = limited distance, 2 = always)
friendlyTags = 2; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
detectedMines = 2; // Detected mines (0 = never, 1 = limited distance, 2 = always)
commands = 2; // Commands (0 = never, 1 = fade out, 2 = always)
waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always)
tacticalPing = 1; // Tactical Ping (0 = disabled, 1 = enabled)
// Personal awareness
weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always)
stanceIndicator = 2; // Stance indicator (0 = never, 1 = fade out, 2 = always)
staminaBar = 1; // Stamina bar (0 = disabled, 1 = enabled)
weaponCrosshair = 1; // Weapon crosshair (0 = disabled, 1 = enabled)
visionAid = 1; // Vision aid (0 = disabled, 1 = enabled)
// View
thirdPersonView = 1; // 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since Arma 3 v1.99))
cameraShake = 1; // Camera shake (0 = disabled, 1 = enabled)
// Multiplayer
scoreTable = 1; // Score table (0 = disabled, 1 = enabled)
deathMessages = 1; // Killed by (0 = disabled, 1 = enabled)
vonID = 1; // VON ID (0 = disabled, 1 = enabled)
// Misc
mapContent = 1; // Extended map content (0 = disabled, 1 = enabled)
autoReport = 1; // Automatic reporting (0 = disabled, 1 = enabled)
multipleSaves = 1; // Multiple saves (0 = disabled, 1 = enabled)
};
};
class Regular
{
displayName = $STR_Difficulty1; // Name of the difficulty preset.
optionDescription = ""; // Description
optionPicture = "\A3\Ui_f\data\Logos\arma3_white_ca.paa"; // Picture
levelAI = "AILevelMedium"; // Level of AI skill
class Options
{
// Simulation
reducedDamage = 0; // Reduced damage (0 = disabled, 1 = enabled)
// Situational awareness
groupIndicators = 1; // Group indicators (0 = never, 1 = limited distance, 2 = always)
friendlyTags = 1; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
detectedMines = 1; // Detected mines (0 = never, 1 = limited distance, 2 = always)
commands = 1; // Commands (0 = never, 1 = fade out, 2 = always)
waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always)
tacticalPing = 1; // Tactical Ping (0 = disabled, 1 = enabled)
// Personal awareness
weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always)
stanceIndicator = 2; // Stance indicator (0 = never, 1 = fade out, 2 = always)
staminaBar = 1; // Stamina bar (0 = disabled, 1 = enabled)
weaponCrosshair = 1; // Weapon crosshair (0 = disabled, 1 = enabled)
visionAid = 0; // Vision aid (0 = disabled, 1 = enabled)
// View
thirdPersonView = 1; // 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since Arma 3 v1.99))
cameraShake = 1; // Camera shake (0 = disabled, 1 = enabled)
// Multiplayer
scoreTable = 1; // Score table (0 = disabled, 1 = enabled)
deathMessages = 1; // Killed by (0 = disabled, 1 = enabled)
vonID = 1; // VON ID (0 = disabled, 1 = enabled)
// Misc
// mapContent = 1; // Extended map content (0 = disabled, 1 = enabled) // before Arma 3 v1.68
mapContentFriendly = 1; // Map friendlies (0 = disabled, 1 = enabled) // since Arma 3 v1.68
mapContentEnemy = 1; // Map Enemies (0 = disabled, 1 = enabled) // since Arma 3 v1.68
mapContentMines = 1; // Map Mines (0 = disabled, 1 = enabled) // since Arma 3 v1.68
autoReport = 1; // Automatic reporting (0 = disabled, 1 = enabled)
multipleSaves = 1; // Multiple saves (0 = disabled, 1 = enabled)
};
};
class Veteran
{
displayName = $STR_Difficulty2; // Name of the difficulty preset.
optionDescription = ""; // Description
optionPicture = "\A3\Ui_f\data\Logos\arma3_white_ca.paa"; // Picture
levelAI = "AILevelHigh"; // Level of AI skill
class Options
{
// Simulation
reducedDamage = 0; // Reduced damage (0 = disabled, 1 = enabled)
// Situational awareness
groupIndicators = 0; // Group indicators (0 = never, 1 = limited distance, 2 = always)
friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always)
commands = 1; // Commands (0 = never, 1 = fade out, 2 = always)
waypoints = 1; // Waypoints (0 = never, 1 = fade out, 2 = always)
tacticalPing = 0; // Tactical Ping (0 = disabled, 1 = enabled)
// Personal awareness
weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always)
stanceIndicator = 1; // Stance indicator (0 = never, 1 = fade out, 2 = always)
staminaBar = 0; // Stamina bar (0 = disabled, 1 = enabled)
weaponCrosshair = 0; // Weapon crosshair (0 = disabled, 1 = enabled)
visionAid = 0; // Vision aid (0 = disabled, 1 = enabled)
// View
thirdPersonView = 0; // 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since Arma 3 v1.99))
cameraShake = 1; // Camera shake (0 = disabled, 1 = enabled)
// Multiplayer
scoreTable = 1; // Score table (0 = disabled, 1 = enabled)
deathMessages = 1; // Killed by (0 = disabled, 1 = enabled)
vonID = 1; // VON ID (0 = disabled, 1 = enabled)
// Misc
mapContent = 0; // Extended map content (0 = disabled, 1 = enabled) // before Arma 3 v1.68
mapContentFriendly = 0; // Map friendlies (0 = disabled, 1 = enabled) // since Arma 3 v1.68
mapContentEnemy = 0; // Map Enemies (0 = disabled, 1 = enabled) // since Arma 3 v1.68
mapContentMines = 0; // Map Mines (0 = disabled, 1 = enabled) // since Arma 3 v1.68
autoReport = 0; // Automatic reporting (0 = disabled, 1 = enabled)
multipleSaves = 0; // Multiple saves (0 = disabled, 1 = enabled)
};
};
class Custom
{
displayName = $STR_Difficulty_Custom; // Name of the difficulty preset.
optionDescription = ""; // Description
optionPicture = "\A3\Ui_f\data\Logos\arma3_white_ca.paa"; // Picture
levelAI = "AILevelMedium"; // Level of AI skill
// All options of the Custom preset are set by the engine. The values in config
class Options
{
// Simulation
reducedDamage = 0; // Reduced damage (0 = disabled, 1 = enabled)
// Situational awareness
groupIndicators = 0; // Group indicators (0 = never, 1 = limited distance, 2 = always)
friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always)
detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always)
commands = 0; // Commands (0 = never, 1 = fade out, 2 = always)
waypoints = 0; // Waypoints (0 = never, 1 = fade out, 2 = always)
tacticalPing = 0; // Tactical Ping (0 = disabled, 1 = enabled)
// Personal awareness
weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always)
stanceIndicator = 0; // Stance indicator (0 = never, 1 = fade out, 2 = always)
staminaBar = 0; // Stamina bar (0 = disabled, 1 = enabled)
weaponCrosshair = 0; // Weapon crosshair (0 = disabled, 1 = enabled)
visionAid = 0; // Vision aid (0 = disabled, 1 = enabled)
// View
thirdPersonView = 0; // 3rd person view (0 = disabled, 1 = enabled, 2 = enabled for vehicles only (Since Arma 3 v1.99))
cameraShake = 0; // Camera shake (0 = disabled, 1 = enabled)
// Multiplayer
scoreTable = 0; // Score table (0 = disabled, 1 = enabled)
deathMessages = 0; // Killed by (0 = disabled, 1 = enabled)
vonID = 0; // VON ID (0 = disabled, 1 = enabled)
// Misc
mapContent = 0; // Extended map content (0 = disabled, 1 = enabled) // before Arma 3 v1.68
mapContentFriendly = 0; // Map friendlies (0 = disabled, 1 = enabled) // since Arma 3 v1.68
mapContentEnemy = 0; // Map Enemies (0 = disabled, 1 = enabled) // since Arma 3 v1.68
mapContentMines = 0; // Map Mines (0 = disabled, 1 = enabled) // since Arma 3 v1.68
autoReport = 0; // Automatic reporting (0 = disabled, 1 = enabled)
multipleSaves = 0; // Multiple saves (0 = disabled, 1 = enabled)
};
};
};