Attack Player(Entity, Target Player, Speed Override, Aggessivity Override, On Move End, On Move Failed)
static attackPlayer(instigator: YEntity, targetPlayer: YCharacter, speedOverride: YSpeedOverride, aggressivityOverride: YAggressivityOverride, onMoveEnd: () => void, onMoveFailed: () => void): void;
Parameters
instigator
targetPlayer
speedOverride
aggressivityOverride
onMoveEnd
onMoveFailed
Description
Instructs the target actor to attack the target player.
Notes
- It is possible to override Agressivity and Speed of the actor for the duration of the instruction.
- Calls instructions on Move end or Move failed.
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