World Editor: River Generator – Arma Reforger

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A River Generator is a generator drawing a river defined by a Shape.

River generators can be found in the Resource Browser in ArmaReforger > Prefabs > WEGenerators > Water > River and are prefixed with R_ for River Generator (the RG_ prefix being already used by Road Generator).


Requirements

  • A Shape (polyline, spline) defining the river's path (see Vector Tool)
    • Said shape can be either a polyline or a spline, but the polyline cannot be closed
    • At least two points are required
  • A river generator entity as a direct child to this shape.


Options

River

Width

River's base width

Note that this width is the possible water surface width; the visible water surface width will be less due to partial hiding by terrain banks.

Spline Offset Up

Vertical offset of the generated mesh from the spline

Reverse Flow

Invert texture coordinates to make the river flow the other direction

Material

The material used for the river's surface

Clearance

River's clearance ("empty space around it" for e.g Forest Generator to not plant trees there)

Shore Wetness

Enable shore wetness

Physics

Surface

Water surface game material

Physics Layer

Interaction layer of the river water body

Geometry As OBB

Generate physics geometry as an OBB (Object Bounding Box, a "brick") instead of exact polyline shape

Min Depth

Min depth of river for physics geometry

Water Offset

Water surface offset for physics geometry