doStop
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Description
- Description:
- Order the given unit(s) to stop (without radio messages).
Stopped unit will not be able to move or fire.
It may still change its orientation to follow a watched object, or its stance if deemed appropriate (e.g. under fire). - Groups:
- Uncategorised
Syntax
Examples
- Example 1:
doStop _soldier1
Additional Information
- See also:
- commandStopstop
Notes
-
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Notes
- Posted on August 3, 2006 - 14:32
- hardrock
- Notes from before the conversion: This command will make the unit stop where he is until the unit's group engages the enemy. At that time, the unit will move and fight the enemy. One good use for this is to place a bunch of units in the same group around a campfire or in some other place "for looks", and make them sit down or have their weapon on their back. When the enemy is spotted, they will get up and attack. Note that you cannot do something like place somebody behind sandbags and keep him there during a fight with this command. For that you will need disableAI "move".
- Ceeeb
- In ArmA 1.14, this command will not stop a unit that has been given a move order by selecting the unit, then clicking on the in game map (or ground).
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Unit Control
- Scripting Commands ArmA2