setSoundEffect

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Revision as of 23:57, 5 October 2010 by carlgustaffa (talk | contribs) (Added a third example to show how you need a dummy sound when using soundDet for triggers, or you will get an error message that will throw most people off from using it.)
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-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Defines the different sound effects. Sound / voice plays a 2D / 3D sound from CfgSounds. SoundEnv plays an enviromental sound from CfgEnvSounds. SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX.
Groups:
Uncategorised

Syntax

Syntax:
trigger setSoundEffect [sound, voice, soundEnv, soundDet]
Parameters:
trigger: Object
[sound, voice, soundEnv, soundDet]: Array of strings
Return Value:
Nothing

Alternative Syntax

Syntax:
waypoint setSoundEffect [sound, voice, soundEnv, soundDet]
Parameters:
waypoint: Array - format Waypoint
[sound, voice, soundEnv, soundDet]: Array of strings
Return Value:
Nothing

Examples

Example 1:
_trigger setSoundEffect ["Alarm", "", "", ""]
Example 2:
 [_group1,2] setSoundEffect ["Alarm", "", "", ""]
Example 3:
_trigger setSoundEffect ["NoSound", "", "", "MySound"]; //NoSound = cfgSound dummy (no sound file), MySound = cfgSFX sound effect.

Additional Information

See also:
See also needed

Notes

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Notes

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