fireAtTarget
Jump to navigation
Jump to search
Description
- Description:
- Remotely forces a unit to fire the given weapon.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Script = sourceVehicle fireAtTarget [targetVehicle,weaponClassName]
- Parameters:
- sourceVehicle: Object - source vehicle to fire from
- targetVehicle: Object - target vehicle to fire at
- WeaponClassName: String - weapon classname, optional parameter
- Return Value:
- Script - script handle, which can be used to determine (via scriptDone) when the called script has finished.
Examples
- Example 1:
_handle = this fireAtTarget [groundtarget1,HellfireLauncher];
- Example 2:
_handle = Igla_AA_pod_TK_EP1 fireAtTarget [_helicopter,currentweapon Igla_AA_pod_TK_EP1];
- Example 3:
_handle = Igla_AA_pod_TK_EP1 fireAtTarget [helicopter];
Additional Information
- See also:
- firelaserTarget targetVehicle
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Most likely only for missiles and for interaction with player only.