cutRsc
Jump to navigation
Jump to search
Description
- Description:
- Display a resource defined in the mission's Description.ext, the campaign's description.ext or the global resource.cpp.
- Groups:
- Uncategorised
Syntax
- Syntax:
- cutRsc [name, type, speed, showOnMap]
- Parameters:
- name: String - the class name of the resource. ("Default" will remove the current resource.)
- type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed: Number - Time in seconds to fade in resource (optional, default: 1).
- showOnMap: Boolean - false to hide the resource when the map is opened (Introduced in Arma 3).
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- layer cutRsc [name, type, speed,showOnMap] (Introduced in Arma 2 / VBS2 (1.30+).)
- Parameters:
- layer: Number - Defines the layer in which the effect is shown, where 0 is the back most.
- name: String - the class name of the resource. ("Default" will remove the current resource.)
- type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed: Number - Time in seconds to fade in resource (optional, default: 1).
- showOnMap: Boolean - false to hide the resource when the map is opened (Introduced in Arma 3).
- Return Value:
- Nothing
Examples
- Example 1:
cutRsc ["binocular","PLAIN"]; cutRsc ["binocular","PLAIN",2];
- Example 2:
2 cutRsc ["binocular","PLAIN",2];
Additional Information
- See also:
- titleRsccutTextcutObjsetTitleEffect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 30 Jun, 2008
- Dr_Eyeball
-
Using cutRsc (instead of titleRsc) for a HUD has the benefits of:
- having the HUD automatically hide itself when you access the map and redisplay itself after closing the map.
- using the 'Direct communication' chat channel messages will not interfere with the HUD by hiding it.
- having the HUD automatically hide itself when you access the map and redisplay itself after closing the map.
- Posted on 17 Oct, 2013
- Killzone_Kid
-
Regarding removing current resource with cutRsc ["Default", "PLAIN"]. If it does't work and it gives you error message that "Default" is not found, add it by yourself to RscTitles in description.ext so it looks like this:
class RscTitles { class Default { idd = -1; fadein = 0; fadeout = 0; duration = 0; }; };
Alternatively, you can use cutText, yes cutText command to cancel your resources. As Karel Moricky explains: "All 'cut' commands are in the same layer, the same as all 'title' commands are in another one." So to remove cutRsc resource execute cutText on the same layer:
cutRsc ["myRsc", "PLAIN"]; //show cutText ["", "PLAIN"]; //remove
10 cutRsc ["myRsc", "PLAIN"]; //show 10 cutText ["", "PLAIN"]; //remove
Also if you use layers would be a good idea to register them with BIS_fnc_rscLayer to avoid possible clashes with other layers:
("myLayerName" call BIS_fnc_rscLayer) cutRsc ["myRsc","PLAIN"]; //show ("myLayerName" call BIS_fnc_rscLayer) cutText ["","PLAIN"]; //remove
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Interaction
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters