enableFatigue – Talk

From Bohemia Interactive Community
Revision as of 20:00, 27 January 2016 by PierreMGI (talk | contribs) (Created page with "We are touching at BI's limitation for understandable documentation. This function is - AL : means argument has to be local. If i'm right argument is "player" in examples. pl...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

We are touching at BI's limitation for understandable documentation.

This function is - AL : means argument has to be local. If i'm right argument is "player" in examples. player is always local so no problem. - EG : means all PCs will see the effects. I guess it's normal to have a global effect here because i couldn't understand how the player could be tired with a different behavior on other PCs. So, EG by fact probably. Could be different?

Then in the 2nd example : { _x enableFatigue false } forEach (units group player); Yeah! easy way in SP as units are all in server. But this command is frankly desired on many dedicated servers, in MP. So, here BI is missing something important: Explain how to script that in the MP case, in regard of JIP and respawn conditions. ..