Main Menu – Arma 3
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Arma 3 Apex introduces new main menu.
World Scene
World scene is a scenario shown behind main menu when a specific terrain is loaded. If you're playing on Altis and leave to main menu, Altis scene will be used.
The scene is configured with the terrain and is responsibility of a terrain creator.
Guidelines
The scene should meet following criteria:
- High FPS is important! Lower performance makes navigating the menu uncomfortable.
- Low setViewDistanceview distance]] (~200 m) is recommended.
- Camera looking down or towards sloped terrain, so the view distance is not as apparent.
- All content of the scenario should be placed in the Intro phase.
- Camera is static, all the movement should be in the scene (e.g., vegetation in the wind, sea, wildlife, etc.)
- Avoid following settings (not mandatory, it may work in some cases):
- Unlit night scenes (dark menus on dark scene don't look well).
- Bad weather (hides shadows).
- The scene should work on 16:9 screen. Multiple monitors doesn't need to be considered, as the main menu shows a grey background there.
- Avoid following settings (not mandatory, it may work in some cases):
Configuration
class CfgWorlds
{
// Class of your terrain
class MyWorld
{
cutscenes[] = {"MyWorldScene"}; // Class names of used scenes. When more than one is present, the system will pick one randomly.
};
};
class CfgMissions
{
class Cutscenes
{
class MyWorldScene // Class referenced in 'cutscenes' property in CfgWorlds
{
directory = "\MyAddon\MyScene.MyWorld"; // Path to scenario with the scene
};
};
};
Spotlight
class RscStandardDisplay;
class RscDisplayMain: RscStandardDisplay
{
class Spotlight
{
class CoopCampaign
{
text = "Coop Campaign"; // Text displayed on the square button, converted to upper-case
picture = "\a3\Ui_f\Data\GUI\Rsc\RscDisplayMain\spotlight_1_apex_ca.paa"; // Square picture, ideally 512x512
video = "\a3\Ui_f\Video\spotlight_1_Apex.ogv"; // Video played on mouse hover
action = "ctrlactivate ((ctrlparent (_this select 0)) displayctrl 101);"; // Code called upon clicking, passed arguments are [<button:Control>]
actionText = $STR_A3_RscDisplayMain_Spotlight_Play; // Text displayed in top left corner of on-hover white frame
condition = "true"; // Condition for showing the spotlight
};
class AnotherCoopCampaign
{
text = "Another Coop Campaign";
picture = "\a3\Ui_f\Data\GUI\Rsc\RscDisplayMain\spotlight_1_eastwind_ca.paa";
action = "ctrlactivate ((ctrlparent (_this select 0)) displayctrl 149);";
actionText = $STR_A3_RscDisplayMain_Spotlight_Play;
condition = "isKeyActive 'FinishedCoopCampaign';";
};
};
};