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  • #REDIRECT Arma 3: CfgBreathing ...
    34 bytes (3 words) - 16:50, 11 January 2021
  • == Introduction == TokenName Config.cpp Reference Simply put, Token Name & Value pairs are as follows SomeName = SomeValue; Token Names are ...
    103 KB (11,780 words) - 00:43, 13 February 2024
  • == Introduction == cfgAmmo, cfgMagazines, cfgWeapons and cfgVehicles are root classes defined in the engine's config.bin . These classes ...
    28 KB (3,311 words) - 17:04, 23 April 2024
  • used an optional turret class for some, few, models. The next titles use a Turrets (plural) class. Generally, there is only a single "MainTurret ...
    23 KB (2,890 words) - 01:04, 20 March 2024
  • == Introduction == cfgAmmo, cfgMagazines, cfgWeapons and cfgVehicles are root classes defined in the engine's config.bin . These classes ...
    42 KB (5,200 words) - 17:04, 23 April 2024
  • == Introduction == cfgMoves is the nerve center of all skeletal character animation. The animation of human characters that is - not the simple ...
    59 KB (6,172 words) - 16:27, 27 February 2024
  • #REDIRECT Arma 3: CfgMineTriggers Config Reference ...
    54 bytes (5 words) - 23:39, 27 May 2021
  • == Introduction == cfgAmmo, cfgMagazines, cfgWeapons and cfgVehicles are root classes defined in the engine's config.bin These classes can ...
    7 KB (888 words) - 19:20, 28 April 2023
  • #REDIRECT Arma 3: CfgFatigue ...
    32 bytes (3 words) - 14:39, 23 June 2021
  • #REDIRECT Arma 3: CfgWorlds Config Reference ...
    48 bytes (5 words) - 14:39, 23 June 2021
  • #REDIRECT Arma 3: CfgSurfaces Config Reference ...
    50 bytes (5 words) - 14:39, 23 June 2021
  • == References == Weapon magazines: * Arma 3: Magazine Proxies#CfgNonAIVehicles Missiles on planes: * Arma 3: Vehicle Loadouts#CfgNonAIVehicles: ...
    30 KB (2,563 words) - 11:57, 6 December 2023
  • #REDIRECT Arma 3: Multi-Function Display (MFD) config reference ...
    67 bytes (7 words) - 18:15, 2 June 2021
  • #REDIRECT Arma 3: Targeting config reference ...
    48 bytes (5 words) - 14:39, 23 June 2021
  • #REDIRECT Arma 3: ItemInfo Config Reference ...
    47 bytes (5 words) - 02:28, 30 December 2020
  • == Alphabetical Order == abc === M === ==== mineDelay ==== ;Type:Float ;Description: Delay between activation and explosion. (Needs to be confirmed) ...
    2 KB (175 words) - 15:53, 15 July 2022
  • == CfgAmmo == === A === ==== airLock ==== Limits locking to specific target category. Also says if the AI will be "able" to engage these ...
    29 KB (3,634 words) - 15:39, 21 April 2023
  • === A === ==== access ==== Integer: Determines the manipulability of the class. {| class="wikitable" ! Value !! Type !! Description ...
    10 KB (1,266 words) - 16:39, 27 July 2022
  • = CfgBrains Config Reference = As of arma3|2.00 it contains three classes * DefaultAnimalBrain * DefaultCivilianBrain * DefaultSoldierBrain ...
    47 KB (4,945 words) - 17:04, 23 April 2024
  • === A === ==== class AmbientA3 ==== class AmbientA3 { maxCost = 500; // max. cost of all animals spawned by the ambient system class Main_spawn_circle_ ...
    51 KB (5,546 words) - 13:31, 26 March 2024

Page text matches

  • #REDIRECT CfgAmmo Config Reference ...
    38 bytes (4 words) - 00:42, 28 October 2020
  • #REDIRECT Arma 3: ItemInfo Config Reference ...
    47 bytes (5 words) - 02:28, 30 December 2020
  • #REDIRECT Arma 3: CfgMineTriggers Config Reference ...
    54 bytes (5 words) - 23:39, 27 May 2021
  • #REDIRECT Arma 3: CfgWorlds Config Reference ...
    48 bytes (5 words) - 14:39, 23 June 2021
  • #REDIRECT Arma 3: Targeting config reference ...
    48 bytes (5 words) - 14:39, 23 June 2021
  • #REDIRECT Arma 3: CfgSurfaces Config Reference ...
    50 bytes (5 words) - 14:39, 23 June 2021
  • #REDIRECT Arma 3: CfgBrains Config Reference ...
    48 bytes (5 words) - 00:31, 30 December 2020
  • #REDIRECT Arma 3: CfgSurfaces Config Reference ...
    50 bytes (5 words) - 01:03, 30 December 2020
  • #REDIRECT Arma 3: Targeting config reference ...
    48 bytes (5 words) - 01:24, 30 December 2020
  • #REDIRECT Arma 3: CfgWorlds Config Reference ...
    48 bytes (5 words) - 02:12, 30 December 2020
  • #REDIRECT Arma 3: Sensors config reference ...
    46 bytes (5 words) - 02:26, 30 December 2020
  • #REDIRECT Arma 3: CfgVehicles Plane class config reference ...
    62 bytes (7 words) - 14:39, 23 June 2021
  • #REDIRECT Arma 3: CfgVehicles Plane class config reference ...
    62 bytes (7 words) - 02:18, 30 December 2020
  • = Documentation Sources for Arma 3 Modding = As you've probably noticed, there is no comprehensive resource for Arma 3 modding. Finding reliable ...
    2 KB (240 words) - 18:20, 28 April 2023
  • #REDIRECT Arma 3: Multi-Function Display (MFD) config reference ...
    67 bytes (7 words) - 18:15, 2 June 2021
  • == Introduction == See CfgVehicles Config Reference Introduction == Alphabetical Order == abc === C === ==== coefSpeed ==== Float coefSpeed = 10; ...
    776 bytes (61 words) - 16:31, 11 February 2024
  • == Introduction == See CfgVehicles Config Reference Introduction informative|This config class is no longer in use. It was replaced by Arma 3: ...
    2 KB (174 words) - 16:31, 11 February 2024
  • Addon editing consists of a few different domains: * Writing configs * Writing scripts * Creating custom models * (Re)Texturing models ...
    1 KB (205 words) - 20:55, 31 January 2021
  • {{RV|type=command |game1= arma3 |version1= 1.64 |arg= local |gr1= Pilot Camera |descr= Returns the target of the object airplane or helicopter ...
    1 KB (129 words) - 22:36, 28 September 2023
  • {{RV|type=command |game1= arma3 |version1= 0.50 |arg= global |eff= local |gr1= Object Manipulation |descr= Sets material of object selection. ...
    818 bytes (88 words) - 09:56, 28 June 2022
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