A2OA: Patch v1.55: Difference between revisions

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===Changelog===
===Version 1.54-1.55 Changelog===


---------------------------
====Engine====
Version 1.54-1.55 Changelog
* Fixed: Subordinates would ignore their leaders' GetIn/GetOut commands in some MP situations.
---------------------------
* Fixed: Tanks were jumping a lot when driving over stones far from a camera (http://dev-heaven.net/issues/1707).
 
* Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance).
Engine
* Fixed: Possible player desync after DeleteVehicle command when player is a gunner.
------
* Fixed: Audibility of the VoN direct channel and conversations are now based on the player camera position, instead of the unit position.
    * Fixed: Subordinates would ignore their leaders' GetIn/GetOut commands in some MP situations.
* Improved: Tree LOD blending is now smoother in many situations.
    * Fixed: Tanks were jumping a lot when driving over stones far from a camera (http://dev-heaven.net/issues/1707).
* New: Free camera can be locked to plain objects like trees.
    * Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance).
* New: New MP UI for Create Game (both host and remote).
    * Fixed: Possible player desync after DeleteVehicle command when player is a gunner.
* Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/2490)
    * Fixed: Audibility of the VoN direct channel and conversations are now based on the player camera position, instead of the unit position.
* New: -skipintro command line option to disable loading menu cutscenes.
    * Improved: Tree LOD blending is now smoother in many situations.
* Optimized: File cache memory handling is now faster.
    * New: Free camera can be locked to plain objects like trees.
* Changed: foreach variable _index renamed to _forEachIndex
    * New: New MP UI for Create Game (both host and remote).
* Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)
    * Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/2490)
* Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)
    * New: -skipintro command line option to disable loading menu cutscenes.
* Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)
    * Optimized: File cache memory handling is now faster.
* Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
    * Changed: foreach variable _index renamed to _forEachIndex
* New: Scripting command HostMission.
    * Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)
* FIX: Engine crash with diag_log versus %
    * Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)
* New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
    * Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)
* New: VSync config option
    * Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
* New: GetResolution script function
    * New: Scripting command HostMission.
* New: forEach: variable _index added to retrieve the position of _x within the Array
    * FIX: Engine crash with diag_log versus %
* New: getVariable: default value can be defined
    * New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
* Changed: Preprocessor error no longer terminates the game.
    * New: VSync config option
* New: getTerrainHeightASL script function
    * New: GetResolution script function
* Fixed: Reduced z-fight in scopes.
    * New: forEach: variable _index added to retrieve the position of _x within the Array
* New: event handler "fired" returns magazine name and object of projectile.   
    * New: getVariable: default value can be defined
* Fixed: Slow animation step on some buildings (doors on LHD,..)
    * Changed: Preprocessor error no longer terminates the game.
* Fixed: Alpha blend in fog.
    * New: getTerrainHeightASL script function
* New: mergeConfigFile script function
    * Fixed: Reduced z-fight in scopes.
* Fixed: Heads of distant soldiers were sometimes invisible (http://dev-heaven.net/issues/4023)
    * New: event handler "fired" returns magazine name and object of projectile.   
* Fixed: Fired EH (http://dev-heaven.net/issues/13971)
    * Fixed: Slow animation step on some buildings (doors on LHD,..)
* Fixed: Person - helicopter collision not causing heli damage, (http://dev-heaven.net/issues/12107)
    * Fixed: Alpha blend in fog.
* New: setSimpleTaskTarget script function
    * New: mergeConfigFile script function
* Fixed: SetIdentity (relate to 73319)
    * Fixed: Heads of distant soldiers were sometimes invisible (http://dev-heaven.net/issues/4023)
* Fixed: Ammo created with createvehicle inflicts no "hit" damage
    * Fixed: Fired EH (http://dev-heaven.net/issues/13971)
* Fixed: My own shots no longer causing stress.
    * Fixed: Person - helicopter collision not causing heli damage, (http://dev-heaven.net/issues/12107)
* New: WeaponAssembled, WeaponDisassembled events
    * New: setSimpleTaskTarget script function
* Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
    * Fixed: SetIdentity (relate to 73319)
* Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
    * Fixed: Ammo created with createvehicle inflicts no "hit" damage
* Improved: Animation interpolation no longer shortening hands.
    * Fixed: My own shots no longer causing stress.
* Fixed: Relative formation command (advance/fallback/flank) now working as expected.   
    * New: WeaponAssembled, WeaponDisassembled events
* Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
    * Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
* New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
    * Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
* New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
    * Improved: Animation interpolation no longer shortening hands.
* Improved: Improved helicopter AI formation flying and collision avoidance.
    * Fixed: Relative formation command (advance/fallback/flank) now working as expected.   
* Fixed: MPEvents were not synchronized to clients after respawn.
    * Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
* Fixed: leaveVehicle no longer unassigns units from other groups (http://dev-heaven.net/issues/3476)
    * New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher.
* Changed: Event handlers evaluation, EH are now processed after simulation.
When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
* Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668)
    * New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
* New: addBackpackCargo script function
    * Improved: Improved helicopter AI formation flying and collision avoidance.
* New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
    * Fixed: MPEvents were not synchronized to clients after respawn.
* Fixed: Client had problems taking weapon from remote vehicle (supply target was handled localy)
    * Fixed: leaveVehicle no longer unassigns units from other groups (http://dev-heaven.net/issues/3476)
* New: Multiplayer Event Handlers MPKilled and MPHit.  Their event handlers are synchronized over network to be the same on all clients. Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie. it works in global manner. Use them by new scripting commands [[addMPEventHandler]], [[removeMPEventHandler]] and [[removeAllMPEventHandlers]].
    * Changed: Event handlers evaluation, EH are now processed after simulation.
* Fixed: Join group changes unit's side
    * Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668)
* Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
    * New: addBackpackCargo script function
* Fixed: execVM with a zero sized file has frozen the game.
    * New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
* Fixed: Switching vision mode with fire mode
    * Fixed: Client had problems taking weapon from remote vehicle (supply target was handled localy)
* Fixed: AI equipped with TI see through smokes
    * New: Multiplayer Event Handlers MPKilled and MPHit.  Their event handlers are synchronized over network to be the same on all clients.
* Fixed: Commanding units with aiming deadzone
    Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie. it works in global manner.
* Fixed: crash on server when loading ban.txt
    Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
* Fixed: crash in Ka52 while player as gunner
    * Fixed: Join group changes unit's side
* Fixed: Shadows sometimes disappeared, esp. when sun was behind a player.
    * Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
* Improved: changed tank AI driver behaviour
    * Fixed: execVM with a zero sized file has frozen the game.
* New: Better clients bad CDKey checking on server.
    * Fixed: Switching vision mode with fire mode
* Fixed: Crash with AI leaving vehicle with GetOut EH (http://dev-heaven.net/issues/11011)
    * Fixed: AI equipped with TI see through smokes
* Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
    * Fixed: Commanding units with aiming deadzone
* Fixed: Airplanes HUDs projected into infinity.
    * Fixed: crash on server when loading ban.txt
* Improved: Tracers visible in all directions.
    * Fixed: crash in Ka52 while player as gunner
* Fixed: Unable to connect to servers with equalModRequired.
    * Fixed: Shadows sometimes disappeared, esp. when sun was behind a player.
* Fixed: AI stuck while in combat/stealth mode
    * Improved: changed tank AI driver behaviour
* New: Explosive shells penetrate bushes;  
    * New: Better clients bad CDKey checking on server.
* Fixed: FireAtPosition aimpoint
    * Fixed: Crash with AI leaving vehicle with GetOut EH (http://dev-heaven.net/issues/11011)
* Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.
    * Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
    * Fixed: Airplanes HUDs projected into infinity.
    * Improved: Tracers visible in all directions.
    * Fixed: Unable to connect to servers with equalModRequired.
    * Fixed: AI stuck while in combat/stealth mode
    * New: Explosive shells penetrate bushes;  
    * Fixed: FireAtPosition aimpoint
    * Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.
 
 
Data
----
    * Tweaked envelope and landing speed of L39.
    * Fixed respawn weapons for some TK soldiers
    * Renamed faction CZ - > ACR.
    * Tweaked airplanes radars.
    * Parallax airplane HUD projection.


====Data====
* Tweaked envelope and landing speed of L39.
* Fixed respawn weapons for some TK soldiers
* Renamed faction CZ - > ACR.
* Tweaked airplanes radars.
* Parallax airplane HUD projection.






[[Category:Arma_2OA:_Patches_%26_Updates|1.54]]
[[Category:Arma_2OA:_Patches_%26_Updates|1.54]]

Revision as of 20:24, 12 November 2010

ARMA 2 UPDATE 1.55

Copyright (c) 2010 Bohemia Interactive. All rights reserved.

This free update is sponsored by Sprocket http://www.sprocketidea.com/, the online store where you can buy Arma 2 and other games directly from the developers.

Download Mirrors

  • 1.50 to 1.55 update
  • CRC32: B417590B
  • MD5: 091708d2fc3085e33baac614c15e529d
  • SHA-1: 2e68ac138a3edb719493ba2e78e1aa143160122e

http://www.armaholic.com/page.php?id=12586

http://arma2base.de/include.php?path=download&contentid=2869

http://mirror.dyneslott.com/arma2oa/ARMA2OA_Patch_1_50_to_1_55.zip - md5sum

http://www.pcpilot.hu/armed-assault-2/armed-assault-2-operation-arrowhead-patch-1.55.html

http://www.patches-scrolls.de/armed_assault_2_operation_arrowhead.php#155

http://www.armedassault.info/index.php?game=1&cat=patches&id=42

http://www.filefront.com/17505529/ARMA2OA_Patch_1_50_to_1_55.zip

http://kamran.cc/ARMA2/ARMA2OA_Patch_1_50_to_1_55.zip

http://www.atomicgamer.com/files/88712/arma-2-operation-arrowhead-patch-1-5x-to-1-55

http://www.gamerslifeline.com/download-armed-assault-2-operation-arrowhead-arma2oa-v1-50-1-54-to-v1-55-pc-patch-254mb/

http://www.multiupload.com/Y7CGEC05Q8

http://69.175.13.106/patch/ARMA2OA_Patch_1_50_to_1_55.zip

http://worthplaying.com/article/2010/11/11/news/78165/

http://crowe2extreme.net/downloads/A2OA_Patch_1_50_to_1_55.zip

http://armacenter.pl/pliki/patche/ARMA2OA_Patch_1_50_to_1_55.zip

torrent

SYSTEM REQUIREMENTS

An original version of Arma 2: Operation Arrowhead 1.50-1.54

HOW TO INSTALL THE PATCH

  • Run the patch exe to apply the patch setup automatically.
  • It will install all content of the patch to the folder with your Arma 2: Operation Arrowhead installation.
  • Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
  • NOTE: This patch will also update your ARMA 2 1.05 to 1.08 and ARMA 2 BAF 1.00 to 1.01 if necessary.

Version 1.55 Highlights

  • Numerous stability and functionality fixes and improvements
  • Reworked MP SP/MP Mission Selector
  • Various visual optimizations and fidelity additions
  • Added many new scripting commands and event-handlers
  • AI behaviour related fixes and improvements


Version 1.54-1.55 Changelog

Engine

  • Fixed: Subordinates would ignore their leaders' GetIn/GetOut commands in some MP situations.
  • Fixed: Tanks were jumping a lot when driving over stones far from a camera (http://dev-heaven.net/issues/1707).
  • Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance).
  • Fixed: Possible player desync after DeleteVehicle command when player is a gunner.
  • Fixed: Audibility of the VoN direct channel and conversations are now based on the player camera position, instead of the unit position.
  • Improved: Tree LOD blending is now smoother in many situations.
  • New: Free camera can be locked to plain objects like trees.
  • New: New MP UI for Create Game (both host and remote).
  • Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/2490)
  • New: -skipintro command line option to disable loading menu cutscenes.
  • Optimized: File cache memory handling is now faster.
  • Changed: foreach variable _index renamed to _forEachIndex
  • Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183)
  • Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308)
  • Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039)
  • Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
  • New: Scripting command HostMission.
  • FIX: Engine crash with diag_log versus %
  • New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
  • New: VSync config option
  • New: GetResolution script function
  • New: forEach: variable _index added to retrieve the position of _x within the Array
  • New: getVariable: default value can be defined
  • Changed: Preprocessor error no longer terminates the game.
  • New: getTerrainHeightASL script function
  • Fixed: Reduced z-fight in scopes.
  • New: event handler "fired" returns magazine name and object of projectile.
  • Fixed: Slow animation step on some buildings (doors on LHD,..)
  • Fixed: Alpha blend in fog.
  • New: mergeConfigFile script function
  • Fixed: Heads of distant soldiers were sometimes invisible (http://dev-heaven.net/issues/4023)
  • Fixed: Fired EH (http://dev-heaven.net/issues/13971)
  • Fixed: Person - helicopter collision not causing heli damage, (http://dev-heaven.net/issues/12107)
  • New: setSimpleTaskTarget script function
  • Fixed: SetIdentity (relate to 73319)
  • Fixed: Ammo created with createvehicle inflicts no "hit" damage
  • Fixed: My own shots no longer causing stress.
  • New: WeaponAssembled, WeaponDisassembled events
  • Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
  • Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
  • Improved: Animation interpolation no longer shortening hands.
  • Fixed: Relative formation command (advance/fallback/flank) now working as expected.
  • Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
  • New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
  • New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
  • Improved: Improved helicopter AI formation flying and collision avoidance.
  • Fixed: MPEvents were not synchronized to clients after respawn.
  • Fixed: leaveVehicle no longer unassigns units from other groups (http://dev-heaven.net/issues/3476)
  • Changed: Event handlers evaluation, EH are now processed after simulation.
  • Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668)
  • New: addBackpackCargo script function
  • New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
  • Fixed: Client had problems taking weapon from remote vehicle (supply target was handled localy)
  • New: Multiplayer Event Handlers MPKilled and MPHit. Their event handlers are synchronized over network to be the same on all clients. Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie. it works in global manner. Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
  • Fixed: Join group changes unit's side
  • Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
  • Fixed: execVM with a zero sized file has frozen the game.
  • Fixed: Switching vision mode with fire mode
  • Fixed: AI equipped with TI see through smokes
  • Fixed: Commanding units with aiming deadzone
  • Fixed: crash on server when loading ban.txt
  • Fixed: crash in Ka52 while player as gunner
  • Fixed: Shadows sometimes disappeared, esp. when sun was behind a player.
  • Improved: changed tank AI driver behaviour
  • New: Better clients bad CDKey checking on server.
  • Fixed: Crash with AI leaving vehicle with GetOut EH (http://dev-heaven.net/issues/11011)
  • Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
  • Fixed: Airplanes HUDs projected into infinity.
  • Improved: Tracers visible in all directions.
  • Fixed: Unable to connect to servers with equalModRequired.
  • Fixed: AI stuck while in combat/stealth mode
  • New: Explosive shells penetrate bushes;
  • Fixed: FireAtPosition aimpoint
  • Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.

Data

  • Tweaked envelope and landing speed of L39.
  • Fixed respawn weapons for some TK soldiers
  • Renamed faction CZ - > ACR.
  • Tweaked airplanes radars.
  • Parallax airplane HUD projection.