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==What Are Addons==
==What are Addons==
 
 
'''Addons''' are content additions to the game engine. '''Addons''' can take on many forms such ''weapons, buildings, vehicles'' to name a few, are developed and released by members of the [[BI]] community or by [[:Bohemia_Interactive_Community:About|Bohemia Interactive]] themselves.
'''Addons''' are content additions to the game engine. '''Addons''' can take on many forms such ''weapons, buildings, vehicles'' to name a few, are developed and released by members of the [[BI]] community or by [[:Bohemia_Interactive_Community:About|Bohemia Interactive]] themselves.


An '''addon''' is an archive ([[pbo]]) of files that the game loads at interrupts. Generally when most people think of addons, they immediately think of a new unit, or a new island, but in some cases an addon can contain only a config.cpp file and a few scripts, or some images.
An '''addon''' is an archive ([[PBO File Format|pbo]]) of files that the game loads at interrupts. Generally when most people think of addons, they immediately think of a new unit, or a new island, but in some cases an addon can contain only a config.cpp file and a few scripts, or some images.


==Installing Addons==
==Installing Addons==
There comes a time when you've downloaded so many addons from the Internet and plunked them in your ~\addons folder, that eventually, can cause a clash between one addon and another. What '''BI''' has done is introduced [[modfolders|mod]] folders to separate addons into different folders. The '''mod folders''' is the method you should be using when testing out new addons.
There comes a time when you've downloaded so many addons from the Internet and plunked them in your ~\addons folder, that eventually, can cause a clash between one addon and another. What '''BI''' has done is introduced [[modfolders|mod]] folders to separate addons into different folders. The '''mod folders''' is the method you should be using when testing out new addons.


Always review the included ReadMe file for further information about the installation of an addon.
Always review the included ReadMe file for further information about the installation of an addon.


===ArmA===
==={{arma2}} & {{arma3}}===
*'''Addons'''<br>must be installed into a custom [[modfolders|modfolder]]. It is not recommended to place addons into the original Addons folder.


*'''Addons'''<br>must be installed to ''"Addons"'' or ''"ArmA\Addons"'' or into a custom [[modfolders|modfolder]].
==={{arma}}===
 
*'''Addons'''<br>must be installed to ''"Addons"'' or ''"ArmA\Addons"'' or into a custom [[modfolders|modfolder]]. It is not recommended to place addons into the original Addons folder.
===OFP===


==={{ofp}}===
*'''Addons'''<br>must be installed to ''"...directory\Operation Flashpoint\Addons"'' or ''"...directory\Operation Flashpoint\Res\Addons"'' or into a custom [[modfolders|modfolder]].
*'''Addons'''<br>must be installed to ''"...directory\Operation Flashpoint\Addons"'' or ''"...directory\Operation Flashpoint\Res\Addons"'' or into a custom [[modfolders|modfolder]].


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*'''Custom Skies'''<br>mostly come with an installer and create their own modfolder.
*'''Custom Skies'''<br>mostly come with an installer and create their own modfolder.


==Finding A Specific Addon==
==Steam Workshop==
Arma 3 has introduced a new way of publishing, browsing and installing mods: [http://steamcommunity.com/workshop/browse?appid=107410 Steam Workshop]. There are two main parts to using Workshop: [[Publisher]] to publish addons into Steam Cloud and [[Arma 3 Launcher]] to download and/or update mods and launch the game with a selected set.
 
A typical use for '''mods''' case is:
* Creator publishes file to Steam Workshop using [[Publisher]]. He adds a tag ''mod'' to the published file.
 
* User browses Steam Workshop and subscribes to content he likes.
 
* [[Arma 3 Launcher]] downloads and updates the subscribed mods (it only shows files with a steam tag ''mod'').
 
* User can select which mods to load into the game.
 
A typical use for '''scenarios''' is:
* Creator publishes a scenario from in-game editor. Editor auto-adds the tag ''scenarios''.
 
* User browses Steam Workshop and subscribes to content he likes.


[http://ofp.gamepark.cz/ OFP.info] has a huge archive of addons and a very easy to use search function. It is an excellent point to start.
* Steam downloads and updates the subscribed scenarios. They are accessible in-game from Play/Scenarios/Steam subscribed content (only content with a tag ''scenario'' is displayed here).


==Finding A Specific Addon==
'''{{arma}} & {{arma2}} & {{arma2oa}}'''
*[http://www.armedassault.info// Armed Assault.info], ArmA site by the OFP.info makers
*[http://www.armaholic.com/index.php// Armaholic], a very good addon folder structure
*[http://armed-assault.de// Armed Assault.de] German site
*[http://arma2base.de/ ArmA2base.de]
*[http://arma.at.ua/ arma.at.ua], Russian site
*[http://www.flashpoint.ru/ flashpoint.ru], Russian site
*[http://forums.bistudio.com/ Bohemia Interactive forum].


If you cannot find the addon which you are looking for, ask in the [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=117ccc331feaa4647e332b2bd948e3c6;act=SF;f=54 Bohemia Interactive forum].
'''{{arma3}}'''
*[http://www.armaholic.com/index.php// Armaholic]
*[https://steamcommunity.com/app/107410/workshop/ Steam Workshop]
*[http://forums.bistudio.com/ Bohemia Interactive forum]


==Creating Addons==
==Creating Addons==
For topics about creating addons for each of the Bohemia Interactive games is available from the appropriate link below.
For topics about creating addons for each of the Bohemia Interactive games is available from the appropriate link below.


[[ArmA: Addon Editing]]
* [[ArmA: Addon Editing]]
* [[:Category:ArmA_2:_Editing|Arma 2: Editing]]
* [[ArmA 2: Editing|Arma 2: Editing]]
* [[:Category:Arma_3:_Editing|Arma 3: Editing]]


[[:Category:Operation Flashpoint: Addons|Operation Flashpoint: Addons]]
[[Category:Operation Flashpoint: Addons|Addons]]

Revision as of 17:26, 17 June 2018

What are Addons

Addons are content additions to the game engine. Addons can take on many forms such weapons, buildings, vehicles to name a few, are developed and released by members of the BI community or by Bohemia Interactive themselves.

An addon is an archive (pbo) of files that the game loads at interrupts. Generally when most people think of addons, they immediately think of a new unit, or a new island, but in some cases an addon can contain only a config.cpp file and a few scripts, or some images.

Installing Addons

There comes a time when you've downloaded so many addons from the Internet and plunked them in your ~\addons folder, that eventually, can cause a clash between one addon and another. What BI has done is introduced mod folders to separate addons into different folders. The mod folders is the method you should be using when testing out new addons.

Always review the included ReadMe file for further information about the installation of an addon.

Arma 2 & Arma 3

  • Addons
    must be installed into a custom modfolder. It is not recommended to place addons into the original Addons folder.

Arma

  • Addons
    must be installed to "Addons" or "ArmA\Addons" or into a custom modfolder. It is not recommended to place addons into the original Addons folder.

Operation Flashpoint

  • Addons
    must be installed to "...directory\Operation Flashpoint\Addons" or "...directory\Operation Flashpoint\Res\Addons" or into a custom modfolder.
  • Custom Animations
    must be installed to "...directory\Operation Flashpoint\dta\" (overwrite existing Anim.pbo) or "...directory\Operation Flashpoint\Res\dta\" (overwrite existing Anim.pbo) or into a custom modfolder ("...directory\Operation Flashpoint\modfolder\dta\").
    The original Anim.pbo can be restored from the Resistance CD.
  • Custom Campaigns
    must be installed to "...directory\Operation Flashpoint\Campaigns\" or "...directory\Operation Flashpoint\Res\Campaigns\" or into a custom modfolder ("...directory\Operation Flashpoint\modfolder\Campaigns\").
    This only works with campaigns. Single missions have to be installed to "...directory\Operation Flashpoint\Missions\".
  • Mods
    mostly come with an installer and create their own modfolder.
  • Custom Skies
    mostly come with an installer and create their own modfolder.

Steam Workshop

Arma 3 has introduced a new way of publishing, browsing and installing mods: Steam Workshop. There are two main parts to using Workshop: Publisher to publish addons into Steam Cloud and Arma 3 Launcher to download and/or update mods and launch the game with a selected set.

A typical use for mods case is:

  • Creator publishes file to Steam Workshop using Publisher. He adds a tag mod to the published file.
  • User browses Steam Workshop and subscribes to content he likes.
  • Arma 3 Launcher downloads and updates the subscribed mods (it only shows files with a steam tag mod).
  • User can select which mods to load into the game.

A typical use for scenarios is:

  • Creator publishes a scenario from in-game editor. Editor auto-adds the tag scenarios.
  • User browses Steam Workshop and subscribes to content he likes.
  • Steam downloads and updates the subscribed scenarios. They are accessible in-game from Play/Scenarios/Steam subscribed content (only content with a tag scenario is displayed here).

Finding A Specific Addon

Arma & Arma 2 & Arma 2: Operation Arrowhead

Arma 3

Creating Addons

For topics about creating addons for each of the Bohemia Interactive games is available from the appropriate link below.