Addons: Difference between revisions

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==Steam Workshop==
==Steam Workshop==
*Arma 3 has introduced a new way of publishing, browsing and installing addons: [http://steamcommunity.com/workshop/browse?appid=107410 Steam Workshop]. There are two main parts to using Workshop: [[Publisher]] to publish addons into Steam Cloud and [[A3 Launcher]] to download and/or update addons and launch the game with a selected set.  
Arma 3 has introduced a new way of publishing, browsing and installing addons: [http://steamcommunity.com/workshop/browse?appid=107410 Steam Workshop]. There are two main parts to using Workshop: [[Publisher]] to publish addons into Steam Cloud and [[A3 Launcher]] to download and/or update addons and launch the game with a selected set.  


A typical use case is:
A typical use case is:

Revision as of 14:35, 7 July 2014

What Are Addons

Addons are content additions to the game engine. Addons can take on many forms such weapons, buildings, vehicles to name a few, are developed and released by members of the BI community or by Bohemia Interactive themselves.

An addon is an archive (pbo) of files that the game loads at interrupts. Generally when most people think of addons, they immediately think of a new unit, or a new island, but in some cases an addon can contain only a config.cpp file and a few scripts, or some images.

Installing Addons

There comes a time when you've downloaded so many addons from the Internet and plunked them in your ~\addons folder, that eventually, can cause a clash between one addon and another. What BI has done is introduced mod folders to separate addons into different folders. The mod folders is the method you should be using when testing out new addons.

Always review the included ReadMe file for further information about the installation of an addon.

ArmA

  • Addons
    must be installed to "Addons" or "ArmA\Addons" or into a custom modfolder.

ArmA 2

  • Addons
    must be installed to "Addons" or "ArmA 2\Addons" or into a custom modfolder. It is not recommended to place addons into the original Addons folder.

OFP

  • Addons
    must be installed to "...directory\Operation Flashpoint\Addons" or "...directory\Operation Flashpoint\Res\Addons" or into a custom modfolder.
  • Custom Animations
    must be installed to "...directory\Operation Flashpoint\dta\" (overwrite existing Anim.pbo) or "...directory\Operation Flashpoint\Res\dta\" (overwrite existing Anim.pbo) or into a custom modfolder ("...directory\Operation Flashpoint\modfolder\dta\").
    The original Anim.pbo can be restored from the Resistance CD.
  • Custom Campaigns
    must be installed to "...directory\Operation Flashpoint\Campaigns\" or "...directory\Operation Flashpoint\Res\Campaigns\" or into a custom modfolder ("...directory\Operation Flashpoint\modfolder\Campaigns\").
    This only works with campaigns. Single missions have to be installed to "...directory\Operation Flashpoint\Missions\".
  • Mods
    mostly come with an installer and create their own modfolder.
  • Custom Skies
    mostly come with an installer and create their own modfolder.

Steam Workshop

Arma 3 has introduced a new way of publishing, browsing and installing addons: Steam Workshop. There are two main parts to using Workshop: Publisher to publish addons into Steam Cloud and A3 Launcher to download and/or update addons and launch the game with a selected set.

A typical use case is:

  • Creator publishes file to Steam Workshop using Publisher
  • User browses Steam Workshop and subscribes to content he likes
  • A3 Launcher downloads and updates the subscribed addons.
  • User can select which addons to load into the game.


Finding A Specific Addon

Operation Flashpoint

Armed Assault & ArmA II & OA

If you cannot find the addon which you are looking for, ask in the Bohemia Interactive forum.

Creating Addons

For topics about creating addons for each of the Bohemia Interactive games is available from the appropriate link below.

ArmA: Addon Editing ArmA 2: Addon Editing ArmA 2: Editing