Ambient Combat Manager - Functions
Note: this page is a work-in-progress! More info to follow as soon as possible.
This page describes all pre-defined functions available to manipulate the settings of an Ambient Combat Manager (ACM).
Not all missions require heavy enemy / friendly presence. The ACM's intensity controls how many patrols can be active at a given time and how frequently patrols are spawned. The intensity can be controlled by using the following function call:
[<intensity | Scalar>, <ACM reference | Object>] call BIS_ACM_setIntensityFunc;
- intensity: a Scalar between 0.0 and 1.0. 1.0 is the maximum intensity and 0.0 will in effect pause the ACM.
- ACM reference: a reference to the ACM object itself, or a reference to any unit in the group the ACM is synchronized to.
A full list of ACM functions can be found in this thread. .