Server Side Scripting – ArmA: Armed Assault

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m (Partly translated, removed commands which were not implemented)
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{| border="true"
{| border="true"
! událost !! popis !! parametry handleru
! event !! description !! handler parameters
|-
|-
|  doubleIdDetected || detekováni dva uživatelé se stejným id || id uživatele
|  doubleIdDetected || 2nd user with the same ID detected || user id
|-
|-
|  onUserConnected || reakce na připojení uživatele || id uživatele
|  onUserConnected || user has connected || user id
|-
|-
|  onUserDisconnected || reakce na odpojení uživatele || id uživatele
|  onUserDisconnected || user has disconnected || user id
|-
|-
|  onHackedData || zjištěna manipulace s pbo soubory || id uživatele, název souboru
|  onHackedData || modification of signed pbo detected || user id, file name
|-
|-
|  onDifferentData || zjištěn soubor odlišný od verze na serveru, s platným podpisem || id uživatele, název souboru
|  onDifferentData || signed pbo detected with a valid signature, but a different version than a server has (very strict test, use sparingly) || user id, file name
|-
|-
|  onUnsignedData || zjištěn soubor bez podpisu || id uživatele, název souboru
|  onUnsignedData || unsigned data detected || user id, file name
|-
|-
|  regularCheck || volána pro každého uživatele víceméně pravidelně, s náhodnou variací || id uživatele, pořadové číslo testu
|  regularCheck || called time by time for each user, test index is growing || user id, test index
|}
|}


[[Category:ArmA: Multiplayer|Server Side Scripting]]
[[Category:ArmA: Multiplayer|Server Side Scripting]]

Revision as of 10:45, 8 June 2007

The server has a separate Virtual Machine (VM) running administration scripts. This VM is completely independent on the game scripting environment and is designed to automate some administration tasks related to player administration and cheat detection. The basic way how scripts are executed is via event handlers reacting to some typical events, server admin can also execute individual commands using a chat command #exec.

Event handlers are defined in server.cfg file.

The scripting language shares the core (overall structure and syntax, arithmetic operations, control structures) with the scripting used in the game. The are a few commands specific to Server Side Scripting:

příkaz popis
users list of users, each user is described as [id,name] array
ban id add given user id into the ban list
kick id kick off given user id from the server
level checkFile [id,name] check file signature test for file name on user id computer, level determines test depth
numberOfFiles id number of addons files used for given player

Following event handlers are executed:

event description handler parameters
doubleIdDetected 2nd user with the same ID detected user id
onUserConnected user has connected user id
onUserDisconnected user has disconnected user id
onHackedData modification of signed pbo detected user id, file name
onDifferentData signed pbo detected with a valid signature, but a different version than a server has (very strict test, use sparingly) user id, file name
onUnsignedData unsigned data detected user id, file name
regularCheck called time by time for each user, test index is growing user id, test index