Update 1.18 – ArmA: Armed Assault

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Copyright (c) 2008 Bohemia Interactive. All rights reserved.

ARMA Update 1.18 for ArmA: Armed Assault / Combat Operations

YOU CAN BUY AND DOWNLOAD ARMA: GOLD EDITION VERSION 1.18 NOW (THE ORIGINAL GAME ARMED ASSAULT / COMBAT OPERATIONS INCLUDING THE OFFICIAL EXPANSION PACK QUEEN'S GAMBIT) DIRECTLY FROM DEVELOPERS AT SPROCKETIDEA.COM

VERSION 1.18 OVERVIEW

  • Various stability, compatibility and multiplayer related fixes and improvements.

DOWNLOAD MIRRORS

SYSTEM REQUIREMENTS

  • ANY ORIGINAL VERSION OF ARMA up to 1.17. Visit ArmA Update Guide and update your ArmA as necessary.
  • October 2006 DirectX 9 runtime is required (d3dx9_31.dll) and patch installer will update your system with it automatically if you don't have it installed.
  • OpenAL will be updated during the patch process to version 2.0.3.

HOW TO INSTALL THE PATCH

First make sure that you have version 1.18 and run the patch exe to apply the patch setup automatically (you may be prompted to choose your exact version in some occasions).

It will install all content of the patch to folder with your ArmA installation (default is C:\Program Files\Bohemia Interactive\ArmA or C:\Program Files\Atari\ArmA).


ARMA WARFARE

ArmA Warfare, included as a bonus update in this patch, is a blend of a team-based multiplayer mission and realtime strategy. Two sides (BLUFOR vs. OPFOR) fight for control of the whole map. It is multiplayer map designed for 1 up to 32 players. It also uses other bonus content included in the patch: desert Marines and a modified Southern Sahrani map.

To start ArmA Warfare game, start multiplayer mission as usual. In the Create game screen select "Southern Sahrani" island. The "Warfare v1.0" and "Warfare v1.0 for 32" players missions appear in the list on the right. Select them to play Warfare. Standard Warfare is the 16 player (8 vs 8) mission. Warfare for 32 players (16 vs 16) is recommended for higher performance systems. See briefing screen of the Warfare mission for more instructions.

Full ArmA Warfare Manual is included in pdf file in the patch distribution.

BATTLEYE

This patch will automatically offer you to install anti cheating software for online games to your ARMA working folder. If you decide not to install Battleye, your patch still will be working but you may not be able to join game servers that will have installed Battleye software for increased anti cheating protection.

It will install all BattlEye content to a folder "BattlEye" (default is C:\Program Files\Bohemia Interactive\ArmA\BattlEye or C:\Program Files\Atari\ArmA\BattleEye). If BattlEye was installed, it will be securing online sessions hosted on your server (requiring all clients to have BattlEye also installed) unless it is disabled in server config using line "battlEye = 0;"

NOTE: BattlEye itself will be run from ARMA's application data folder (default is C:\Documents and Settings\[User Name]\Local Settings\Application Data\ArmA\BattlEye) to have write access in order to be able to download/install updates and/or create logs and other BE-related files.


HOW TO UNINSTALL BATTLEYE

There's an uninstall application UnInstallBE.exe installed in the BattlEye installation folder that allows you to remove BattlEye from ARMA. You can also remove BattlEye using Add/Remove Programs control panel.

HOW TO RUN THE PATCH

You can run your existing ArmA normally, your version was updated. There is no way to uninstall the patch, in order to get back to previous version you need to uninstall ArmA

UPDATE HIGHLIGHTS - MAIN NEW IMPROVEMENTS AND FIXES

General

  • Various stability, compatibility and multiplayer related fixes and improvements.

SPECIAL THANKS

  • the entire ARMA community for testing public beta versions 1.15-1.18


ENGINE CHANGELOG

1.18:

     - minor tweaks and fixes

1.17:

5278  - Fixed: Game did not run on some systems with 8 GB RAM and 1 GB VRAM.
5278  - Fixed: improved alt-tab stability (fixed bug in texture loading on lost device)
5278  - Fixed: Game now recovers by resetting the D3D device from "Cannot create surface" error.
5278  - Fixed: Improved AI path planning when riding a bike.

1.16:

5272  - New: Action inputs "Car more left" / "Car more right".
5272  - New: Action inputs "Car more left" / "Car more right".
5272  - New: Action inputs "Car more left" / "Car more right".
5272  - New: Action inputs "Car more left" / "Car more right".
5272  - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with more then 4 GB RAM (fixed again).
5273  - Fixed: Reduced excessive virtual memory fragmentation with ATI/AMD graphics cards.
5276  - Fixed: Changed BattlEye integration (fixing "random" player kicks)
5277  - Attempt to fix: Crash opportunity

1.15:

5257  - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with large memory.
5257  - Fixed: Crash at ArmA.exe:0x174b27 - caused by wrong internal weapon state.
5257  - Fixed: Crash at ArmA.exe:0x56536 - caused by wrong turret state in MP.
5257  - Fixed: MP: Player driving motorcycle could be ejected with no apparent reason, sometimes leading to death.
5257  - Fixed: MP: Sometimes falling of a parachute a few meters above the ground.
5257  - Fixed: Dedicated server: Bandwidth balancing was often wrong, showing problems esp. when new players were joining.
5257  - Fixed: Players connecting JIP with custom files do not cause server lagging.
5257  - Fixed: Players with custom files get no longer kicked when server does not run on default port.
5257  - Optimized: Reduced memory usage with large view distances.
5257  - Fixed: Scene loading when starting a mission might sometimes use excessive amounts of memory.
5257  - Optimized: Slightly reduced VRAM usage with large view distances.
5257  - New: "Absolute" mouse control bindings (no auto centering) are now possible.
5257  - Improved: Provided error message for some unexpected memory initialization failures.
5258  - Fixed: Command line parameter -maxmem=xxx was not working on LINUX dedicated server.
5258  - Fixed: Crash at offset 0xfb57.
5259  - Fixed: Voice over Side channel could be transmitted to wrong listeners after respawn.
5260  - Fixed: Dedicated server crashed when script made soldier fire with Binocular.
5260  - Fixed: Grass and foliage was not affected by helicopter down wash since 1.04 version.
5260  - Fixed: status of disableAI was reset during save
5261  - Fixed: The FOV was deflected after TrackIR +tZ input had been removed from Zoom in/out action.
5262  - Fixed: Fast forward is now disabled when using binocular.
5262  - New: Optional server.cfg entry timeStampFormat to specify time stamp for each line in *.rpt file.  Possible values: "none", "short", "full".
5262  - Fixed: Manual camera left/right movement was not mapped to mouse.
5262  - Fixed: Some AI commands on dedicated server might be delayed when the server window had focus.
5263  - Improved: Texture mip management more reliable in low VRAM conditions.
5264  - Fixed: Incorrect simulation importance for some entities in MP (for players in vehicles)
5264  - Fixed: Only relative path is now supported in commands: loadFile, exec, execVM, execFSM, preprocessFile, preprocessFileLineNumbers, kbAddTopic

DATA CHANGELOG

  • FIX (USMCD) Wound materials for all WDL soldiers.
  • NEW (USMC) More Woodland Army soldiers.
  • FIX (MI-17 (57mm rockets)) Fixed rockets count.