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Release dates?

When will ArmA come to my country?

[1]Release dates[/URL] by country and publisher.[/list]

My country isn't on the list!

No interested publishers have been found for your country yet.

Is there a demo?


The multiplayer demo is released, check [=] for links.

Will there be an XBOX 360 port?

It's not planned. There definitely won't be a port in the near future.

Any anti-cheat in ArmA?

There will be some sort of custom anti-cheating system by BIS, but it is unknown how it works.

Which copy protection is ArmA using?

Discussing copy protections contravenes forum rules. Discussing it any further may result in people being banned.

[u]Publishers decide copy protection[/u] for retail products.

  • Morphicon - Unknown.
  • German - Securom.
  • Czech - Starforce.
  • Slovak - Starforce.

Are slower Internet connections (ISDN, 56k, carrier pigeons) supported in ArmA online?

Answer by Suma (Developer): I would even say ArmA bandwidth requirements are lower than OFP, thanks to numerous optimizations, but as already said, it really depends on the mission, and with more players and more complex missions the bandwidth requirements will be higher.

While developing Xbox version, we estimated around 32kbps per player is needed on the server in a moderately complex mission, including voice over net. Your hosting options will therefore be quite limited, but you should be able to play at least some missions.

That said, I do not have any solid numbers from ArmA net testing yet, therefore the above is only estimation and it is by no means guaranteed.

=Is the voice command "que" still a problem like it was in OFP?

Answer by Suma: While there were serious problems in this area in OFP, they were never as serious as your e.g. would suggest. If Papa Bear was saying something (which it did on side channel), you could say anything you wanted to on the group channel meanwhile.

Now (since OFP:Elite) you can even interrupt your own transmitions with a more urgent ones, therefore this should no longer be a problem.

Is VOIP implemented in ArmA?


Are the old campaigns in?

No. The CWR project is a joint project between BI and the community to bring the old content back into the game.

Any information about the campaign?

You can watch the story develop in William Porters fictious [URL=]blog[/URL].

The basic background story is that you are part of a US military detachment sent to the fictious, oil rich, pro-west island republic of south Sahrani to help train local forces. The Northern part of the island will launch a surprise attack against the south, with you still stranded there.

MP campaign will not be supported.

What vehicles are included with ArmA?

Here is a German site with list of vehicles available in the Games Convention 2006 press demo.

BI will also add new vehicles with the 505 release.

Does ArmA support Track IR?

Yes. See TrackIR for more information.

Thread for Track IR

Is ArmA the sequel to OFP? What is Game 2?

No, it is a different game, the name Operation Flashpoint belongs to Codemasters. ArmA is an engine update based on improvements from OFP:Elite for the Xbox (it is further improved though).

OFP 2 (presumably made by Codemasters) will be the sequel to OFP.

[URL=]Game 2[/URL] was the orignally planned sequel to OFP, now it's a working title.[/list]

Does ArmA Have widescreen support?


What are the minimum specs?

Does ArmA support 64bit architecture or dual core processors?

[quote=SimHQ,]We received this update Thursday evening on the question of system specification from Ondrej Spanel, Lead Programmer at BIS: [i]"While 64-bit architecture performance is very good when running 32 bit code and it is possible ArmA is doing very well on 64b computers, Armed Assault is still a 32 bit application and there is no specific 64 bit support. On the other hand, current video card drivers often contain significant dual core optimizations, and as a result the framerate can often be 20-30% higher on dual core CPU."[/i][/quote]

Thanks, Lou Montana. Full article here: [URL=][/URL]

[b]-Are there any 'dynamicly destructable' buildings?[/b] [list]Bridges have a destruction animation. Other buildings collapse in a WTC style, leaving behind a small pile of rubble.[/list]

[b]-Is it possible to turn off the 'fixed aim'?[/b] [list]You can adjust the size of the bracket in which your aim moves without moving the whole screen in the options menu with a slider.[/list]

When did the development of ArmA start?

April 2005.

Has multi player been improved?

Yes. You can join games already in progress and code has been optimized. You can read two previews illustrating two modes of multiplayer made by SimHQ [URL=]here[/URL] and [URL=]here[/URL]. I must stress that the version they are using is not the finished product.[/list]

Is scripting improved in ArmA?

Yes. See Scripting

What new modding tools will BI Release?

New tools are listed in the [URL=]wiki.[/URL][/list]

Can OFP addons be imported over to ArmA?

This has been confirmed, its believed that significant changes will be required to OFP models before you can import them into ArmA.

Do vehicles/buidlings still use the paper crumbling effect?

Thank goodness no! They have a new "destroyed" model and burn.

Are weapon sights changed?

Yes we have nice, new, shiny, 3d ironsights for most weapons.

Will your finger move when you pull the trigger in Armed Assault?

Yes. If that's not enough, the weapons magazines also detach with neat reloading anims.