Arma: Mod Folders

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Revision as of 17:00, 28 June 2006 by hoz (talk | contribs) (Catergorizing)
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Introduction

Custom modfolders are folders that can contain theme addons for easy selection, or Data files which change general parameters of the game. If you have OFP:Resistance, your \RES folder is an example of a modfolder. This feature was added in version 1.75 with the Resistance upgrade, prior to the 1.75 upgrades addons where put in the addons folder.

Some Flashpoint players prefer to put an "@" in front of each modfolder's name, so they then get listed at the beginning of the main Flashpoint folder, and can be easily separated from essential game folders.

Making it Work

To use Modfolders you have to create a shortcut to your OFP executable, and in the path add the following parameter: -Mod=name

"C:\Program Files\Codemasters\OperationFlashpoint\FLASHPOINTRESISTANCE.EXE"
   -nomap -nosplash -mod=@Editor,@Winter,@Hyk,@bas

in other words, commarise all the different mods (addons) you want for this session (often only one)


Addon modfolders

One of the most useful things you can do with modfolders is separate out your, by now, humungous and ever increasing addon.pbo's. The days of just placing them in the ~Addons folder are over. No engine can cope with that load.

Here is an example of a folder tree

mods\
mods\Bas
mods\Finland
mods\HYK
mods\anything you like

Selectively you can use one, or several of them for the mission(s) you want to play by just creating seperate shortcuts for each combination.

Resources

Alternatively, you can use 'OFP Mod Selector', by Operator of Dissidence.

Kegetys' launcher available 'here'