Editing – Arma 2

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m (Lou Montana moved page ArmA 2: Editing to Arma 2: Editing: ArmA → Arma)
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* '''[[Scripting]]'''
* '''[[Scripting]]'''


* [[:Category:ArmA_2:_Editing|'''More Editing Topics''']]
* [[:Category:Arma 2: Editing|'''More Editing Topics''']]
* [[:Category:Scripting_Topics|'''More Scripting Topics''']]
* [[:Category:Scripting_Topics|'''More Scripting Topics''']]


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* Each unit type can define its own [[FSM]] (AI logic) defining how the unit behaves when acting as a part of the formation [[Armed Assault: FormationFSM]]
* Each unit type can define its own [[FSM]] (AI logic) defining how the unit behaves when acting as a part of the formation [[Armed Assault: FormationFSM]]


[[Category:ArmA 2: Editing|Editing]]
[[Category:Arma 2: Editing|Editing]]

Revision as of 00:26, 13 March 2020

Arma 2 offers many possibilities to add new content to it. You can create missions, introduce new vehicles, enhance your missions and addons with the large scripting capabilities or create a whole new total conversion - a game in the game.

The nearly unlimited capabilities of addon and mission editing have brought completely different scenarios into the game than what it was originally designed for. Space mods, lego mods or mods simulating other games or films (Star Wars, Starship Troopers, Stargate, ...) have been created by creative members of the community.

Arma 2 means to even extend these capabilities. There are more possibilities when editing addons, many new commands for scripting and additional features for mission editors.

Getting Started

Advanced

Backward Compatibility

What's new

Mission Editing

  • Official and Community Tools. Eg: PBO file handling and more.

Addon Editing

Scripting

Terrain Editing

Manual
Terrain Surface

AI Modification