Editing – Arma 2

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'''[[{{arma2}}]]''' offers many possibilities to '''add new content''' to it. You can create missions, introduce new vehicles, enhance your missions and addons with the large [[Scripting|scripting]] capabilities or create a whole new total conversion - a game in the game.


'''[[ArmA 2]]''' offers many possibilities to '''add new content''' to it. You can [[ArmA 2: Mission Editing|create missions]], [[ArmA 2: Addon Editing|introduce new vehicles]], enhance your missions and addons with the large [[Scripting|scripting]] capabilities or create a whole new [[ArmA 2: Total Conversions|total conversion]] - a game in the game.
The '''nearly unlimited capabilities''' of addon and mission editing have brought completely different scenarios into the game than what it was originally designed for. Various mods have been created by creative members of the community.


The '''nearly unlimited capabilities''' of addon and mission editing have brought completely different scenarios into the game than what it was originally designed for. Space mods, lego mods or mods simulating other games or films (Star Wars, Starship Troopers, Stargate, ...) have been created by creative members of the community.
[[{{arma2}}]] means to even '''extend these capabilities'''. There are more possibilities when editing addons, many [[:Category:Arma_2:_New_Scripting_Commands_List|new commands]] for [[Scripting|scripting]] and additional features for mission editors.


[[ArmA 2]] means to even '''extend these capabilities'''. There are more possibilities when [[ArmA 2: Addon Editing|editing addons]], many [[:Category:ArmA_2:_New_Scripting_Commands_List|new commands]] for [[Scripting|scripting]] and additional features for [[ArmA 2: Mission Editing|mission editors]].
== Getting Started ==
 
* [[Mondkalb's Addon Tutorial|Creating addons]]
 
* '''[[Scripting]]'''


== Getting Started ==
* [[:Category:Arma 2: Editing|'''More Editing Topics''']]
* [[:Category:Scripting_Topics|'''More Scripting Topics''']]


* [[ArmA 2: Addon Editing|Creating addons]]
== Advanced ==
* [[ArmA 2: Mission Editing|Creating missions]]
* [[Arma 2: Custom Memory Allocator|Creating custom memory allocators]]
* [[Scripting]]
* [[ArmA 2: Terrain Editing|Creating islands]]
* [[:Category:ArmA_2:_Editing|More Editing Topics]]


== Backward Compatibility ==
== Backward Compatibility ==
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=== Mission Editing ===
=== Mission Editing ===


* Official and Community [[:Category:ArmA 2: Tools|Tools]]. Eg: PBO file handling and more.
* Official and Community [[:Category:Arma 2: Tools|Tools]]. Eg: PBO file handling and more.


=== Addon Editing ===
=== Addon Editing ===
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* [[Model Config]] based animations
* [[Model Config]] based animations
* [[HUD|Heads-up-displays]]
* [[HUD|Heads-up-displays]]
* [[RVMAT basics]]
* [[Texture Map Types]]
* [[Soldier model proportions]]
* [[Weapons settings]]
* [[Face Wound Textures]]
* [[Damage]]


=== Scripting ===
=== Scripting ===


* Precompilation - [[Code]] is now distinct type
* Precompilation - [[Code]] is now distinct type
* [[Post process effects]]


=== Terrain Editing ===
=== Terrain Editing ===
; Manual
* [[Arma 2 Terrain Tutorial]]


;Terrain Surface
;Terrain Surface
* [[Layered Terrain Surface Representation]]
* [[Layered Terrain Surface Representation]]
* ArmA II now supports 6 Terrain Surface Layers
* ArmA II now supports 6 Terrain Surface Layers
;Environment
* [[ArmA 2: Ambient Life]]
* [[ArmA 2: Ambient Sounds]]


=== AI Modification ===
=== AI Modification ===
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* Each unit type can define its own [[FSM]] (AI logic) defining how the unit behaves when acting as a part of the formation [[Armed Assault: FormationFSM]]
* Each unit type can define its own [[FSM]] (AI logic) defining how the unit behaves when acting as a part of the formation [[Armed Assault: FormationFSM]]


[[Category:ArmA 2: Editing]]
[[Category:Arma 2: Editing|Editing]]

Revision as of 20:50, 29 December 2020

Arma 2 offers many possibilities to add new content to it. You can create missions, introduce new vehicles, enhance your missions and addons with the large scripting capabilities or create a whole new total conversion - a game in the game.

The nearly unlimited capabilities of addon and mission editing have brought completely different scenarios into the game than what it was originally designed for. Various mods have been created by creative members of the community.

Arma 2 means to even extend these capabilities. There are more possibilities when editing addons, many new commands for scripting and additional features for mission editors.

Getting Started

Advanced

Backward Compatibility

What's new

Mission Editing

  • Official and Community Tools. Eg: PBO file handling and more.

Addon Editing

Scripting

Terrain Editing

Manual
Terrain Surface

AI Modification