Moves – Arma 2

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(add Ainv anim descriptions)
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|-
|-
| AinjPpneMstpSnonWrflDnon_rolltofront||-||Roll onto front injured
| AinjPpneMstpSnonWrflDnon_rolltofront||-||Roll onto front injured
|-
|}
==Ainv...==
{|
|'''Name'''||'''Usage'''||''' Description'''
|-
| AinvPknlMstpSnonWrflDnon_medic||-||Kneel over person, drop weapon (to begin work), lay both hands over body
|-
| AinvPknlMstpSnonWrflDnon_medic0||-||Kneeling over person, reach in backpack, unroll and apply bandage across body from centre to right then smooth out
|-
| AinvPknlMstpSnonWrflDnon_medic1||-||Kneeling over person, reach in backpack, stab and inject syringe into body
|-
| AinvPknlMstpSnonWrflDnon_medic2||-||Kneeling over person, reach in backpack, shake item (eg: powder) over body
|-
| AinvPknlMstpSnonWrflDnon_medic3||-||Kneeling over person, reach in backpack, apply bandage across body at centre then smooth out
|-
| AinvPknlMstpSnonWrflDnon_medic4||-||Kneeling over person, reach in backpack, wrap bandage around body part a couple times, then pat
|-
| AinvPknlMstpSnonWrflDnon_medic5||-||Kneeling over person, reach right side pouch, lay both hands over body
|-
| AinvPknlMstpSnonWrflDr_medic0||-||Kneeling over person, applying CPR
|-
| AinvPknlMstpSnonWrflDr_medic1||-||Kneeling over person, reach in backpack, apply bandage at far left, then smooth out
|-
| AinvPknlMstpSnonWrflDr_medic2||-||Kneeling over person, reach in backpack, wrap bandage around far left body part a couple times
|-
| AinvPknlMstpSnonWrflDr_medic3||-||Kneeling over person, perform consciousness check, tap cheek a few times, slap face
|-
| AinvPknlMstpSnonWrflDr_medic4||-||Kneeling over person, perform visual examination, stretching to right, checking both sides of body
|-
| AinvPknlMstpSnonWrflDr_medic5||-||Kneeling over person, reach in backpack, wrap bandage around right body part a few times, with final check by patting each side
|-
| AinvPknlMstpSnonWrflDnon_medicEnd||-||Go from kneeling over person back to standing upright
|-
| AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic||-||Seems to be final portion of AinvPknlMstpSnonWrflDnon_medic. Kneeling. Switch from having right knee down, left knee up to both knees down.
|-
|-
|}
|}

Revision as of 10:47, 30 April 2010

Syntax

unit switchMove move (Table code: "Usage:s")
unit playMove move (Table code: "Usage:p")
  • unit = Object: unit that perform this move
  • move = String: name of move to be performed
  • this switchmove "NameOfAnimation"

Animation names follow a scheme which is described in AnimationTitles.

List of Moves for ArmA2

Acin...

Name Usage Description
AcinPknlMstpSrasWrflDnon - Standing still while dragging another unit
AcinPknlMwlkSrasWrflbd - Walking backwards while dragging another unit

Acts...

Name Usage Description
ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Sykes - Tied up sitting against wall (Sykes)
ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Ohara - Tied up sitting against wall (O'Hara)
ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Cooper - Tied up sitting against wall (Cooper)
ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Rodriguez - Tied up sitting against wall (Rodriguez)
ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Miles - (delayed beginning) Standing with hands bound, then moving
ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Homeless - Pacing with rifle in on hand, walking in the air, then falling dead
ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Nikitin - Rifle resting on top of shoulder, hand over the stock, then giving a talk, and orders
ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Kostey - Holding rifle, checking over shoulder at prisoners, then talking to them, then being shot
ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Lopotev1 - Standing and talking, then moving to ActsPercMstpSlowWpstDnon_sceneNikitinDisloyalty_Lopotev2
ActsPercMstpSlowWpstDnon_sceneNikitinDisloyalty_Lopotev2 - Executing a prisoners, giving orders, then walking off
ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Bardak - Talking with hands together, then moving away
ActsPercMstpSgthWmagDnon_sceneNikitinDisloyalty_USflashbang1 - (delayed beginning) Disoriented by a flashbang
ActsPercMstpSgthWmagDnon_sceneNikitinDisloyalty_USflashbang2 - (delayed beginning) Disoriented by a flashbang
ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Adamson - (delayed beginning) Entering a building and clearing it
ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Simms - - ' '
ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Steve - - ' '
ActsPercMrunSlowWrflDf_FlipFlopPara - (Evasive) Running forward and performing combat roll
ActsPercMrunSlowWrflDf_TumbleOver - (Evasive) Running forward, fall onto face, get back up and continue
AmovPercMstpSlowWrflDnon_ActsPercMstpSlowWrflDr_HideFromFire - (Evasive) Side-stepping to the right
AmovPercMstpSlowWrflDnon_ActsPpneMstpSlowWrflDr_GrenadeEscape - (Evasive) Running to right, then falling heavily on side,
ActsPercMstpSnonWpstDnon_sceneBardak01 - Standing with arms by sides, then raising hands above head in surrender, crouching, then moving to ActsPercMstpSnonWpstDnon_sceneBardak02
ActsPercMstpSnonWpstDnon_sceneBardak02 - Crouched, falling backwards after being hit, writhing in pain
ActsPercMstpSnonWpstDnon_sceneBardakPistol01 - Scene with pistol drawn, talking, moves to ... 02
ActsPercMstpSnonWpstDnon_sceneBardakPistol02 - Executing prisoners, talking on radio
ActsPercMstpSnonWpstDnon_sceneBardakRifle01 - Scene with rifle drawn, talking, moves to ... 02
ActsPercMstpSnonWpstDnon_sceneBardakRifle02 - Executing prisoners, talking on radio
ActsPercMstpSnonWnonDnon_varStayLeant - Leaning against something, no anim
ActsPsitMstpSnonWnonDnon_varSittingDrinking - Sitting on chair/wall?
ActsPsitMstpSnonWnonDnon_varSittingOnTheWall - Sitting on chair/wall? (no anim)
ActsPsitMstpSnonWnonDnon_varSittingSleeping01 - Sitting on chair/wall, sleeping (no anim)
ActsPsitMstpSnonWnonDnon_varSittingSleeping02 - Sitting on chair/wall, sleeping, tightly hunched (no anim)
ActsPercSnonWnonDnon_tableSupport_TalkA - Leaning forward on table, talking (auomatically goes to ...TalkOut)
ActsPercSnonWnonDnon_tableSupport_TalkB - Leaning forward on table, talking (auomatically goes to ...TalkOut)
ActsPercSnonWnonDnon_tableSupport_TalkC - Leaning forward on table, talking (auomatically goes to ...TalkOut)
ActsPercSnonWnonDnon_tableSupport_TalkIn - Transition to leaning on table (auomatically goes to ...TalkOut)
ActsPercSnonWnonDnon_tableSupport_TalkOut - Transition from leaning on table

Acrg...

Name Usage Description
acrgpknlmstpsnonwnondnon_amovpercmstpsraswrfldnon_getouthigh - Disembark from drivers position of APC

Adth...

Name Usage Description
AdthPercMstpSlowWrf_beating - Standing with weapon lowered, falls back dead
AdthPercMstpSrasWrflDnon_NikitinDead - Standing with rifle raised, falls back dead

Aidl...

Name Usage Description
aidlpercmstpsraswrfldnon_idlesteady01n - Standing idle, weapon lowered at waist
aidlpercmstpsraswrfldnon_idlesteady02n -
aidlpercmstpsraswrfldnon_idlesteady03n -
aidlpercmstpsraswrfldnon_idlesteady04n -
aidlpknlmstpslowwrfldnon_idlesteady02 - Kneeling idle, weapon lowered
aidlpknlmstpslowwrfldnon_idlesteady03 -
aidlpknlmstpslowwrfldnon_idlesteady04 -
aidlppnemstpsraswrfldnon0s - Lying on the ground, sighting along weapon
AidlPercSnonWnonDnon_talk1 - Speaking (no weapons)
AidlPpneMstpSnonWnonDnon_SleepA_layDown - Lay down on back
AidlPpneMstpSnonWnonDnon_SleepA_sleep - Loop of below 3?
AidlPpneMstpSnonWnonDnon_SleepA_sleep1..3 - Various lying down on back sleeping idle anims
AidlPpneMstpSnonWnonDnon_SleepA_standUp - Standing up from lying on back
AidlPpneMstpSnonWnonDnon_SleepA_death - Dying while lying on back
AidlPpneMstpSnonWnonDnon_SleepB_layDown - Lying down on back, not sleeping
AidlPpneMstpSnonWnonDnon_SleepB_sleep1..5 - Various lying down on back idle anims
AidlPpneMstpSnonWnonDnon_SleepB_standUp - Standing up from above positions
AidlPpneMstpSnonWnonDnon_SleepB_death - Dying
AidlPpneMstpSnonWnonDnon_SleepC_killFly - Trying to kill a fly, slapping his leg
AidlPpneMstpSnonWnonDnon_SleepC_layDown - Lying down on side, head propped on arm
AidlPpneMstpSnonWnonDnon_SleepC_lookAround - -
AidlPpneMstpSnonWnonDnon_SleepC_scratch - -
AidlPpneMstpSnonWnonDnon_SleepC_sleep - -
AidlPpneMstpSnonWnonDnon_SleepC_sleep0 - -
AidlPpneMstpSnonWnonDnon_SleepC_talk - -
AidlPpneMstpSnonWnonDnon_SleepC_standUp - Standing up from lying on side

Ainj...

Name Usage Description
AinjPfalMstpSnonWrflDnon_carried_down - Injured unit being returned to ground after being carried on shoulder
AinjPfalMstpSnonWrflDnon_carried_up - Injured unit being picked up and put on shoulder
AinjPfalMstpSnonWrflDnon_carried_still - Injured unit lying still while being carried on shoulder
AinjPpneMstpSnonWrflDb_grab - Injured unit being grabbed as part of drag animation
AinjPpneMstpSnonWrflDb_release - Injured unit placed back on ground after being dragged
AinjPpneMstpSnonWrflDb_still - Injured unit lying still while being dragged
AinjPpneMstpSnonWrflDnon - Roll around on back injured twitching and gasping
AinjPpneMstpSnonWrflDnon_rolltoback - Roll onto back injured
AinjPpneMstpSnonWrflDnon_rolltofront - Roll onto front injured

Ainv...

Name Usage Description
AinvPknlMstpSnonWrflDnon_medic - Kneel over person, drop weapon (to begin work), lay both hands over body
AinvPknlMstpSnonWrflDnon_medic0 - Kneeling over person, reach in backpack, unroll and apply bandage across body from centre to right then smooth out
AinvPknlMstpSnonWrflDnon_medic1 - Kneeling over person, reach in backpack, stab and inject syringe into body
AinvPknlMstpSnonWrflDnon_medic2 - Kneeling over person, reach in backpack, shake item (eg: powder) over body
AinvPknlMstpSnonWrflDnon_medic3 - Kneeling over person, reach in backpack, apply bandage across body at centre then smooth out
AinvPknlMstpSnonWrflDnon_medic4 - Kneeling over person, reach in backpack, wrap bandage around body part a couple times, then pat
AinvPknlMstpSnonWrflDnon_medic5 - Kneeling over person, reach right side pouch, lay both hands over body
AinvPknlMstpSnonWrflDr_medic0 - Kneeling over person, applying CPR
AinvPknlMstpSnonWrflDr_medic1 - Kneeling over person, reach in backpack, apply bandage at far left, then smooth out
AinvPknlMstpSnonWrflDr_medic2 - Kneeling over person, reach in backpack, wrap bandage around far left body part a couple times
AinvPknlMstpSnonWrflDr_medic3 - Kneeling over person, perform consciousness check, tap cheek a few times, slap face
AinvPknlMstpSnonWrflDr_medic4 - Kneeling over person, perform visual examination, stretching to right, checking both sides of body
AinvPknlMstpSnonWrflDr_medic5 - Kneeling over person, reach in backpack, wrap bandage around right body part a few times, with final check by patting each side
AinvPknlMstpSnonWrflDnon_medicEnd - Go from kneeling over person back to standing upright
AinvPknlMstpSnonWrflDnon_AinvPknlMstpSnonWrflDnon_medic - Seems to be final portion of AinvPknlMstpSnonWrflDnon_medic. Kneeling. Switch from having right knee down, left knee up to both knees down.

Erc...

Name Usage Description
ErcRflLow_sitRfl_L - Transition to sitting, left, from rifle low
ErcRflLow_sitRfl_R - Transition to sitting, right, from rifle low
ErcRflLow_sitTable - Transition to sitting on a table, from rifle low
ErcRflLow_sitUnarm_L - Transition to sitting, left, no weapons/weapons on back
ErcRflLow_sitUnarm_R - Transition to sitting, right, no weapons/weapons on back

Sit...

Name Usage Description
sitRfl_L_Bconfirm -
sitRfl_L_BidleLoop -
sitRfl_L_Bshake -
sitRfl_L_ErcRflLow -
sitRfl_L_talkLong -
sitRfl_L_transFromB -
sitRfl_L_transToB -
sitRfl_R_Bconfirm -
sitRfl_R_BidleLoop -
sitRfl_R_Bshake -
sitRfl_R_ErcRflLow -
sitRfl_R_talkLong -
sitRfl_R_transFromB -
sitRfl_R_transToB -
sitTable_ErcRflLow -
sitTable_ErcUnarm -
sitTableRfl_listening -
sitTableRfl_listening_038 -
sitTableRfl_readingPointing -
sitTableRfl_talking -
sitTableUnarm_readingPointing -
sitTableUnarm_talking -
sitTableUnarm_talkingListening -
sitTableUnarm_talkingListening_TowingTractor -
sitUnarm_L_ErcUnarm -
sitUnarm_L_idleLoop -
sitUnarm_L_idleLoop2 -
sitUnarm_L_idleLoop3 -
sitUnarm_L_idleLoop4 -
sitUnarm_L_idleLoop5 -
sitUnarm_L_idleLoop_03 -
sitUnarm_L_idleLoop_0763 -
sitUnarm_L_idleLoop_0763B -
sitUnarm_L_idleLoop_0796 -
sitUnarm_L_killingFly -
sitUnarm_L_longSittingShaking -
sitUnarm_L_relaxing -
sitUnarm_L_talking -
sitUnarm_R_ErcUnarm -
sitUnarm_R_idleLoop -
sitUnarm_R_idleLoop2 -
sitUnarm_R_idleLoop3 -
sitUnarm_R_idleLoop4 -
sitUnarm_R_idleLoop5 -
sitUnarm_R_killingFly -
sitUnarm_R_longSittingShaking -
sitUnarm_R_relaxing -
sitUnarm_R_talking -
SitDeath1 -
SitDeath2 -
SitDeath3 -
SitDeath4fallground -
SitStandUp -
sitstop -
SitStop_cekani1 -
SitStop_cekani2 -
SitStop_cekani3 -
SitStop_cekani4 -
SitStop_cekani5 -
SitStop_cekani6 -
SitStop_idleLoop -
SitStop_koureni -
SitStop_otreniCela -
SitStop_sit -

Amov...

Name Usage Description
AmovPercMstpSnonWnonDnon_idle56kliky - Full workout
AmovPercMstpSnonWnonDnon_idle68boxing - Boxing
AmovPercMstpSnonWnonDnon_idle69drepy - Squat, jump, stretch, kick only
AmovPercMstpSnonWnonDnon_idle70chozeniPoRukou - Hand-stands
AmovPercMstpSnonWnonDnon_idle71kliky - Pushups + getting tierd
AmovPercMstpSnonWnonDnon_idle72lehSedy - Situps
AmovPercMstpSlowWrflDnon_Salute - Salute
amovpercmevasraswrfldf - Sprinting
amovpercmrunsraswrfldf - Running
amovpercmstpsnonwnondnon_acrgpknlmstpsnonwnondnon_getinhigh - Mount APC as driver
amovpercmstpslowwrfldnon_acinpknlmwlkslowwrfldb_1 - Transition to dragging another unit
amovpercmstpslowwrfldnon_amovpsitmstpsraswrfldnon - Transition from standing to sitting
amovpercmstpsraswrfldnon_amovpknlmstpslowwrfldnon - Transition from standing to kneeling - gun lowered
amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon - Transition from kneeling to standing - gun lowered
amovpknlmstpsraswrfldnon_amovppnemstpsraswrfldnon - Transition from lying to kneeling
amovpknlmstpsraswrfldnon_turnl - Turn left while kneeling
amovpknlmstpsraswrfldnon_turnr - Turn right while kneeling
amovppnemstpsraswrfldnon_amovpknlmstpsraswrfldnon - Transition from kneeling to lying
amovpsitmstpsraswrfldnon_amovpercmstpslowwrfldnon - Transition from sitting to standing
amovpsitmstpsraswrfldnon_smoking - Sitting smoking
amovpsitmstpsraswrfldnon_weaponcheck1 - Sitting checking weapon
amovpercmstpsraswrfldnon_gear - Getting gear from standing
amovpknlmstpsraswrfldnon_gear - Getting gear from kneeling

Asig...

Name Usage Description
AsigPercMstpSlowWrflDnon_AmovPercMrunSlowWrflDnon_GoGo - Motioning for people behind to follow, then running forward
AsigPercMstpSlowWrflDnon_GoGo - Motioning for people behind to go ahead
AsigPercMstpSlowWrflDnon_SendMenInAction - Crouching with weapon, pointing to men to his left, ends standing

Misc

Name Usage Description
aav_driver - Driver APC
aav_cargo01 - Ride on top of APC
aav_gunner - APC gunner
aav_gunner_out - APC gunner turned out
stryker_cargo01 - Cargo APC
ActsPercSnonWnonDnon_carFixing2 - fixing animation (downwards)
sitUnarm_L_idleLoop_inUH1Y - Sitting like the officer in manhatan FOB (thats where i got the last 5)
RepairingKneel - fixing animation (forwards)
otockaErcRflLow_180leva - 180 degree turn with rifle lowered
LHD_hiDeck - Patrolling on raised surface, looking over rails
LHD_krajPaluby - Walking back and forth, looking into distance while shielding eyes from sun, looking down over railing
LHD_midDeck - Walking back and forth, mostly looking at something below and to his right
UnaErc_UnaErcPoslechVelitele - Transition from hands by sides to hands behind back
UnaErcPoslechVelitele1..4 - hands behind back (no weapons/weapon on back)
UnaErcPoslechVelitile_UnaErc - Transition back to hands by sides
i0_player - Combat animation sequence.
i0_s2 - Combat animation sequence.
i0_s3 - Combat animation sequence.
i0_seargent - Giving orders, runs to position, fighting, gets shot and falls over dead.
i0_seargentDeath - Lying on ground, dead.
CtsDoktor_Doktor_death - Sitting on chair, hands tied behind back, die
CtsDoktor_Doktor_idleni1 - Sitting on chair, hands tied behind back, idle anims
CtsDoktor_Doktor_idleni2 .. 6 - Sitting on chair, hands tied, then standing with hands freed (also ...idleni0)
CtsDoktor_Doktor_uder1 .. 3 - As above
CtsDoktor_Doktor_uder4 .. 5 - Sitting on chair, hands tied, being hit in face
CtsDoktor_Vojak_hulakani1 .. 2 - Standing with weapon lowered
CtsDoktor_Vojak_uder1 .. 3 - Hitting sitting victim with rifle
CtsDoktor_Vojak_unaerc2vyslechStand - Standing with weapon lowered, some forward/back movement
CtsDoktor_Vojak_vyslechStand2unaerc - Standing with weapon lowered, some forward/back movement
CtsDoktor_Vojak_vyslechStand2unaerc_reverse - Standing with weapon lowered, some forward/back movement
c1galkina_svazanyMuzDeath - Sitting with hands tied behind back, dies
CivilDead01 - Non-animated, lying sprawled on back, weapon in front of feet
CivilLying01 - Lying on face with hands behind back (not animated)
CivilSitting - Sitting with hands behind back (not animated)
CivilSitting1..3 - Sitting with hands behind back, idle animations
animviewcontrol - Standing with rifle lowered, turns to left, places weapon on ground, leans down and places hands on desk/table
C5efe_alex - Leaning/slouched against desk/rail in front
c5efe_AlexDeath - Leaning/slouched against desk/rail in front... then dying
c5efe_AlexLoopInGame - Leaning/slouched against desk/rail in front
c7a_bravo_ErcTOdovadeni1..7 - Transition from arms at side to one of the below
c7a_bravo_dovadeni1 - Clapping with both hands above head
c7a_bravo_dovadeni1TOerc - Returning hands to sides from above
c7a_bravo_dovadeni2 - Pumping right fist above head
c7a_bravo_dovadeni2TOerc - Returning hands to sides from above
c7a_bravo_dovadeni3 - Pumping left fist above head
c7a_bravo_dovadeni3TOerc - Returning hands to sides from above
c7a_bravo_dovadeni4 - Pumping both fists out in front
c7a_bravo_dovadeni4TOerc - Returning hands to sides from above
c7a_bravo_dovadeni5 - Pumping left fist out in front
c7a_bravo_dovadeni5TOerc - Returning hands to sides from above
c7a_bravo_dovadeni6 - -
c7a_bravo_dovadeni7 - -
c7a_bravoErcTOknl - Going to kneel from hands to sides
c7a_bravoKnl_idle - Just stands back up from the kneel
c7a_bravoKnl_idle1..3 - Clapping etc. while kneeling
c7a_bravoTleskani_idle1..5 - Clapping while standing
c7a_bravoTleskaniTOerc - Transition from above moves
c7a_bravoTOerc_idle1..28 - Various standing applause type animations (short)
C7A_longWalk - A straight walk of about 50m, repositions character
C7A_man1s..4s - A straight walk of about 50m, salutes at end

Briefing

Name Usage Description
cooper_c0briefing - Sitting in chair, hands between knees in lap, some idle animations
cooper_c0briefing_loop0 - ???
cooper_c0briefing_loop1..8 - Standing up from sitting position (all the same?)
miles_c0briefing - Sitting in chair, hands between knees in lap, some idle animations
miles_c0briefing_odpovedel - ???
miles_c0briefing_odpovedel_loop - Sitting in chair, legs apart (no anims?)
miles_c0briefing_odpovedel_loop0 - ???
miles_c0briefing_odpovedel_loop1..5 - Short idle animations, no looping
miles_c0briefing_odpovedel_loop6 - Short idle animation, different sitting posture
miles_c0briefing_odpovedelSada - From standing: nods, gestures with hands, turns and sits (in chair), another hand gesture
miles_c0briefing_otazky_loop0 - ???
miles_c0briefing_otazky_loop1..3 - Idle anim, standing, weapon on back
miles_c0briefing_otazky_loop4 - Idle anim, standing, weapon on back (different direction to above)
miles_c0briefing_uvodniRec - Standing with weapon on back, many gestures (talking?), sits down for a bit, stands up
ohara_c0briefing - Sitting in chair, hands between knees in lap, some idle animations, then standing
ohara_c0briefing_loop0..5 - All seem to be standing up from sitting in a chair
ohara_c0briefing_vztyk - Standing up from sitting.
promitac_c0briefing_odpovedel_loop0..3 - Sitting, hands on knees, idle anims (tapping left foot)
promitac_c0briefing_odpovedelSeda - Standing, reaches to turn something on(?), turns left 90' and sits in chair, idle anims
promitac_c0briefing_otazky - Similar to above.
promitac_c0briefing_otazky_loop0..6 - All seem same as above.
promitac_c0briefing_uvodniProslov - Turns radio off (?), leaning on table, turns back on, sits down
rodriguez_c0briefing - Sitting in chair, one hand on knee other between legs, idle anims, then stands
rodriguez_c0briefing_loop0 - ???
rodriguez_c0briefing_loop1..7 - Idle anims while sitting.
rodriguez_c0briefing_vztyk - Standing up from sitting.
shaftoe_c0briefing_odpovedel_loop - Sitting in chair, leaning back
shaftoe_c0briefing_odpovedelSeda - Standing, gestures, walks to left and sits in chair
shaftoe_c0briefing_otazky - ???
shaftoe_c0briefing_otazky_loop - Similar to odpovedelSeda
shaftoe_c0briefing_otazky_loop0 - ???
shaftoe_c0briefing_otazky_loop1..5 - Similar to otazky_loop, slightly different starts?
shaftoe_c0briefing_otazky_loop6 - Standing with arms crossed.
shaftoe_c0briefing_uvodniRec - Standing, points to right, waves, sits down on chair, idles, stands up and moves a bit, sits down in same chair
sykes_c0briefing - Sitting in chair, leaning back, hands on thighs, idle anims, standing
sykes_c0briefing_loop0 - ???
sykes_c0briefing_loop1..7 - Idle anims while sitting.
sykes_c0briefing_vztyk - Standing up from sitting.
armstrong_c0start - Standing, weapon on back, lots of gestures - long speech/briefing? - ends with salute.
cooper1_c0start - Standing, hands by side, weapon on back, idle anims, ends with salute
miles1_c0start - Standing, hands clasped in front, weapon on back, idle anims, turns and looks behind, sits on ground, stands, salutes and nods a few times
ohara_c0start - Standing, immediately sits on ground, idle anims, stands with hands clasped behind back, nods, hands to sides
rodriguez1_c0start - Standing, leaning on table behind him, hoists self onto table, gets back down, salutes
sykes1_c0start - Standing, hands by side, squats, stands, salutes a few times
zevl1_c0start - Standing, hands by side, weapon on back, some movement to the left
zevl2_c0start - Standing, arms crossed, pumps right fist then re-crosses arms, pumps both hands
zevl3bedna_c0start - Standing with rifle lowered, long idle anim sequence
zevl4_c0start - Standing with weapon on back, arms behind back, idle anim sequence including brief salute and fist pumps
zevl5_c0start - Standing with weapon on back, left hand on hip, idle anim sequence including fist pumps
zevl6_c0start - Similar to other zevl...c0start animations.
zevl7_c0start - Similar to other zevl...c0start animations.
cooper1_c1briefing - Walking with weapon lowered, turns 180 and crouches, scans area, turns again, stays kneeled (briefing?), stands
miles2_c1briefing - Similar to above.
ohara1_c1briefing - Similar to above.
rodriguez1_c1briefing - Similar to above.
sykes1_c1briefing - Similar to above.
C4_briefing_cooper - Standing with rifle lowered, then sitting in chair
C4_briefing_ohara - Sitting in chair.
C4_briefing_rodriguez - Sitting in chair.
C4_briefing_sykes - Leaning on table in front of him