Moves – Arma 2

From Bohemia Interactive Community
Revision as of 09:14, 30 December 2009 by NomDePlume (talk | contribs) (More anims)
Jump to navigation Jump to search

Syntax

unit switchMove move (Table code: "Usage:s")
unit playMove move (Table code: "Usage:p")
  • unit = Object: unit that perform this move
  • move = String: name of move to be performed
  • this switchmove "NameOfAnimation"

List of Moves for ArmA2

Acin...

Name Usage Description
AcinPknlMstpSrasWrflDnon - Standing still while dragging another unit
AcinPknlMwlkSrasWrflbd - Walking backwards while dragging another unit

Acts...

Name Usage Description
ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Sykes - Tied up sitting against wall (Sykes)
ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Ohara - Tied up sitting against wall (O'Hara)
ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Cooper - Tied up sitting against wall (Cooper)
ActsPsitMstpSnonWunaDnon_sceneNikitinDisloyalty_Rodriguez - Tied up sitting against wall (Rodriguez)
ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Miles - (delayed beginning) Standing with hands bound, then moving
ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Homeless - Pacing with rifle in on hand, walking in the air, then falling dead
ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Nikitin - Rifle resting on top of shoulder, hand over the stock, then giving a talk, and orders
ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Kostey - Holding rifle, checking over shoulder at prisoners, then talking to them, then being shot
ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Lopotev1 - Standing and talking, then moving to ActsPercMstpSlowWpstDnon_sceneNikitinDisloyalty_Lopotev2
ActsPercMstpSlowWpstDnon_sceneNikitinDisloyalty_Lopotev2 - Executing a prisoners, giving orders, then walking off
ActsPercMstpSnonWunaDnon_sceneNikitinDisloyalty_Bardak - Talking with hands together, then moving away
ActsPercMstpSgthWmagDnon_sceneNikitinDisloyalty_USflashbang1 - (delayed beginning) Disoriented by a flashbang
ActsPercMstpSgthWmagDnon_sceneNikitinDisloyalty_USflashbang2 - (delayed beginning) Disoriented by a flashbang
ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Adamson - (delayed beginning) Entering a building and clearing it
ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Simms - - ' '
ActsPercMstpSlowWrflDnon_sceneNikitinDisloyalty_Steve - - ' '

Acrg...

Name Usage Description
acrgpknlmstpsnonwnondnon_amovpercmstpsraswrfldnon_getouthigh - Disembark from drivers position of APC

Aidl...

Name Usage Description
aidlpercmstpsraswrfldnon_idlesteady01n - Standing idle, weapon lowered at waist
aidlpercmstpsraswrfldnon_idlesteady02n -
aidlpercmstpsraswrfldnon_idlesteady03n -
aidlpercmstpsraswrfldnon_idlesteady04n -
aidlpknlmstpslowwrfldnon_idlesteady02 - Kneeling idle, weapon lowered
aidlpknlmstpslowwrfldnon_idlesteady03 -
aidlpknlmstpslowwrfldnon_idlesteady04 -
aidlppnemstpsraswrfldnon0s - Lying on the ground, sighting along weapon
AidlPercSnonWnonDnon_talk1 - Speaking (no weapons)

Ainj...

Name Usage Description
ainjpfalmstpsnonwrfldnon_carried_down - Injured unit being returned to ground after being carried on shoulder
ainjpfalmstpsnonwrfldnon_carried_up - Injured unit being picked up and put on shoulder
ainjpfalmstpsnonwrfldnon_carried_still - Injured unit lying still while being carried on shoulder
ainjppnemstpsnonwrfldb_grab - Injured unit being grabbed as part of drag animation
ainjppnemstpsnonwrfldb_release - Injured unit placed back on ground after being dragged
ainjppnemstpsnonwrfldb_still - Injured unit lying still while being dragged
ainjppnemstpsnonwrfldnon - Roll around on back injured twitching and gasping
ainjppnemstpsnonwrfldnon_rolltoback - Roll onto back injured
ainjppnemstpsnonwrfldnon_rolltofront - Roll onto front injured

Amov...

Name Usage Description
amovpercmevasraswrfldf - Sprinting
amovpercmrunsraswrfldf - Running
amovpercmstpsnonwnondnon_acrgpknlmstpsnonwnondnon_getinhigh - Mount APC as driver
amovpercmstpslowwrfldnon_acinpknlmwlkslowwrfldb_1 - Transition to dragging another unit
amovpercmstpslowwrfldnon_amovpsitmstpsraswrfldnon - Transition from standing to sitting
amovpercmstpsraswrfldnon_amovpknlmstpslowwrfldnon - Transition from standing to kneeling - gun lowered
amovpknlmstpslowwrfldnon_amovpercmstpsraswrfldnon - Transition from kneeling to standing - gun lowered
amovpknlmstpsraswrfldnon_amovppnemstpsraswrfldnon - Transition from lying to kneeling
amovpknlmstpsraswrfldnon_turnl - Turn left while kneeling
amovpknlmstpsraswrfldnon_turnr - Turn right while kneeling
amovppnemstpsraswrfldnon_amovpknlmstpsraswrfldnon - Transition from kneeling to lying
amovpsitmstpsraswrfldnon_amovpercmstpslowwrfldnon - Transition from sitting to standing
amovpsitmstpsraswrfldnon_smoking - Sitting smoking
amovpsitmstpsraswrfldnon_weaponcheck1 - Sitting checking weapon
amovpercmstpsraswrfldnon_gear - Getting gear from standing
amovpknlmstpsraswrfldnon_gear - Getting gear from kneeling

Misc

Name Usage Description
aav_driver - Driver APC
aav_cargo01 - Ride on top of APC
aav_gunner - APC gunner
aav_gunner_out - APC gunner turned out
stryker_cargo01 - Cargo APC
AmovPercMstpSnonWnonDnon_idle72lehSedy - Situps
AmovPercMstpSnonWnonDnon_idle71kliky - Pushups + getting tierd
AmovPercMstpSnonWnonDnon_idle56kliky - Full workout
AmovPercMstpSnonWnonDnon_idle69drepy - Squat ,jump ,stretch,kick only
sitUnarm_L_idleLoop_inUH1Y - Sitting like the officer in manhatan FOB (thats where i got the last 5)
cooper_c0briefing - Sitting in chair, hands between knees in lap, some idle animations
cooper_c0briefing_loop0 - ???
cooper_c0briefing_loop1 .. 8 - Standing up from sitting position (all the same?)
miles_c0briefing - Sitting in chair, hands between knees in lap, some idle animations
miles_c0briefing_odpovedel - ???
miles_c0briefing_odpovedel_loop - Sitting in chair, legs apart (no anims?)
miles_c0briefing_odpovedel_loop0 - ???
miles_c0briefing_odpovedel_loop1 .. 5 - Short idle animations, no looping
miles_c0briefing_odpovedel_loop6 - Short idle animation, different sitting posture
miles_c0briefing_odpovedelSada - From standing: nods, gestures with hands, turns and sits (in chair), another hand gesture
miles_c0briefing_otazky_loop0 - ???
miles_c0briefing_otazky_loop1 .. 3 - Idle anim, standing, weapon on back
miles_c0briefing_otazky_loop4 - Idle anim, standing, weapon on back (different direction to above)
miles_c0briefing_uvodniRec - Standing with weapon on back, many gestures (talking?), sits down for a bit, stands up
ohara_c0briefing - Sitting in chair, hands between knees in lap, some idle animations, then standing
ohara_c0briefing_loop0 .. 5 - All seem to be standing up from sitting in a chair
ohara_c0briefing_vztyk - Standing up from sitting.
promitac_c0briefing_odpovedel_loop0 .. 3 - Sitting, hands on knees, idle anims (tapping left foot)
promitac_c0briefing_odpovedelSeda - Standing, reaches to turn something on(?), turns left 90' and sits in chair, idle anims
promitac_c0briefing_otazky - Similar to above.
promitac_c0briefing_otazky_loop0 .. 6 - All seem same as above.
promitac_c0briefing_uvodniProslov - Turns radio off (?), leaning on table, turns back on, sits down
AmovPercMstpSlowWrflDnon_Salute - salute
ActsPercSnonWnonDnon_carFixing2 - fixing animation (downwards)
RepairingKneel - fixing animation (forwards)
UnaErcPoslechVelitele1 - hands behind back (no weapons)